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Looking for feedback on Dialogue Forge — visual dialogue editor for RPGs / visual novels / interactive stories

A topic by topu created May 24, 2026 Views: 151 Replies: 2
Viewing posts 1 to 2

Hi everyone,

I recently built Dialogue Forge, a visual dialogue editor for games, RPGs, visual novels and interactive stories. I’d love feedback from people who actually build narrative systems.

Project page: https://dialogue-forge.nikatopu.dev/
Repo: https://github.com/nikatopu/dialogue-forge

The idea is to build dialogue visually as a graph, preview it directly in-app, then export runtime-ready JSON. (We all know how building dialogues in code is a terrible experience).

Current features include:

  • Start nodes for multiple dialogue entry points 
  • Character + Action nodes (Branch / Trigger / Jump / End) 
  • Preview mode 
  • Validation system 
  • Trigger events & timing modes 
  • Templates and auto-layout 
  • Mobile support

I’m especially looking for feedback on:

  1. Would this fit your workflow?
  2. What features would you expect from a dialogue tool?
  3. Anything confusing or missing in the UX?
  4. Does the graph approach feel useful for larger projects?

Some ideas I’m currently considering for future updates:

  • User accounts + cloud saves / project syncing 
  • Variables & conditions system 
  • Character database / reusable characters
  • Team collaboration 
  • Runtime packages / engine integrations (For Phaser, maybe)
  • Comments / notes / analytics 
  • More advanced event systems

I attached some screenshots / demo video below.

Thanks!

(+1)

I like the concept. I think the most obvious thing that is currently missing is conditionals. So only showing options if certain conditions are. For example only being able to say 'I'll take a room' if you have the 5 gold required.

That’s actually the next major feature I’m planning 😄

Right now I’m working toward a variables & conditions system so dialogue options can depend on gameplay state, inventory, quest flags, relationships, etc.

I also want preview mode to simulate those states so flows can be tested directly inside the editor without exporting anything first.

Really appreciate the feedback, thank you!