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Bloody Penguin

7
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1
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A member registered Apr 09, 2020 · View creator page →

Creator of

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So far the game is really interesting and has a lot of potential. I can imagine I'd play a more polished full version of it !

I notice some language issues, like 'Inventory is fool' instead of 'Inventory is full'.

I would also have liked if the controls and objectives were explained more. When I first got a full inventory, I wasn't really sure what to do. How to pick items, or how to drop items. I sort of had to mash my keyboard until I found the right key.
<spoilers>
I consistently had issues with finding my way. When the first 'go to sleep came' I had trouble finding the bed, because it was subtle and didn't look much like a bed. During the dreams sequence I was running back and forth between the glowing plants and the red panel, not being sure what to do. I noticed that I could press E close to the green plants, but only got told that 'You can't use that now'. I eventually realized that I needed to start from the first plant and then go one by one. I think it would be nice if the next plant is visible from the first so that you get a sense of were you are supposed to be headed

When having to stabilize the pressure as well I was mashing the keyboard and clicking about until I found the right key.
</spoilers>

I think in general having a bit more guidance on controls and how you are expected to do something would help.

The atmosphere is great, the progression of events is also great. The stress of continuously having to keep the plants alive while other stuff is happening is great.

I like the looks of this! I will download it and give you some feedback once I have time to play it. You say you're a solo dev. Are you doing everything alone from Code tmodels and audio? What tools are you using?

Hey, man. This is some of the most beautiful vector art I have seen on this website. Do you have an estimated releasedate for 1.1?

For characters, can you make them modular? That is to say, separate head gear, body gear and faces so you can compose your own character? Are you planning on adding animation, or just images?

I like the concept. I think the most obvious thing that is currently missing is conditionals. So only showing options if certain conditions are. For example only being able to say 'I'll take a room' if you have the 5 gold required.



Link: https://bloody-penguin.itch.io/tilez

It's a simple drag-and-drop tool that is supposed to be easy to use. However, I want to know what features you are missing, and what else you'd want such a tool to include? Right now it just generates 47-blob, and the mathematics behind even that was challenging. I don't know how I'd even start with side-scrollers and such. I don't know what kinds of games people make. Would you find this kind of tool useful?

I added a video where I demonstrate it.

Oh my God, this is brilliant!!! This is a tool I DIDN'T even know I needed! No I can stop handcrafting all these badges over and over again! Thank you so much!!