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(+1)

Clever idea - I liked the unique mechanic of building a graph for the modules.  

I didn't notice that I could chain more together, but that would have been interesting.  It also seems like there's a limit to the number of connections between boxes - would be helpful to know how high that limit is when placing things.

Nit picking - the level up window isn't really necessary and gets irritating after a few levels.

Great work with lots of polish.  Impressive!

(+1)

Played a couple more times - really enjoying it.

  1. I had a hard time understanding that some generators needed to attach to some attacks and then it took some time to figure out the wiring.
  2. It appears to be a limit of one bonus input to a generator and in my previous playthrough i was just connecting things to generators BEHIND the one on top.  I think stacking makes it much harder to understand what's going on.  Could new modules be snapped to a grid somehow?  Could the upgrades be inside of the other elements so they're all more self contained?
  3. Really feeling rewarded for reading all the tips, especially about dragging windows to the gem bag - love that!