Very nice and very big game for the time. I loved the story and the graphics, but I got stuck after I had to connect the other three moons. But to be honest, I am not very good at these games, so that is not your fault. Amazing work!
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Sparks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #66 | 3.526 | 3.526 |
| Sound | #101 | 3.421 | 3.421 |
| Overall | #118 | 3.711 | 3.711 |
| Music | #130 | 3.474 | 3.474 |
| Mechanics | #136 | 3.553 | 3.553 |
| Fun | #142 | 3.500 | 3.500 |
| Aesthetics | #150 | 3.711 | 3.711 |
| Theme | #195 | 3.763 | 3.763 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Universal Sound FX, PixPal Palate both by Imphenzia and Skyboxes for Space Free by AssetProviderForAll
Comments
It looks like a fun game, but I get motion sickness from moving around, probably just not used to walking around tiny dwarf planets irl.
Hell yeah! My favorite one so far. I don't know why but it was just the vibe I needed right now.
The graphics are so simple but work really well with the music and sound effects. The different mechanics were really cool. I was never bored (although I almost gave up with the thruster-platform-puzzle. It was really hard to land on the platforms without really seeing them below). The story was simple but well done and altogether a satisfying journey.
I had so much fun.
Really well done on this. Maybe a tad ambitious but you've achieve a lot in the time. The setting is fun. It was nice try to figure out what you needed to solve each moon. I quite liked the ship controls. The music was a good fit for the vibe for the game.
Really solid entry, I was pretty impressed by how good all the vehicles felt, though I was a little lost about what I should be doing initially. It took some exploring around each planet to figure out which I could actually solve first, but I figured it out and completed the whole game in the end. Maybe a little more pointing towards the first planet would make it smoother. Great job!
I didn't get at my first try that we could equip the jetpack and the rover by pressing the number key on the keyboard (or the cross left and right on the controller). It became much more logical.
Nice game with a well done ambience and and correct stick to the theme. Wandering on each planet or moon works very well, even with the steering rover.
The controls of the ship are Forsaken-like, it's easy to get upside down. Disturbing, but we're in space, aren't we ?
The collision share of the big planet is larger than the planet itself, this makes the character float above the ground.
Well done !
Thanks for giving the game a play! Apricate the feedback. There is an invert option in the menu for the flight controls. While the game plays well with keyboard and mouse, it might control 'easier' with a gamepad. I'm glad you figured out how to utilize the hot bar. I ran out of time to get any kind of prompts on how to use them.
I'm a bit stuck on what to do after repairing the ship. I flew to each moon and checked them out: one required a builder, which I don't know how to get. One had what seemed to be two points where you're intended to jump a chasm, but I couldn't manage to make the jump after many attempts. One looked like it led to a platform jumping puzzle, yet the landing area was in a small valley I couldn't get out of. And the last one looked like a time limited maze where using the shield is necessary. I had plenty of scrap, but whenever the shield ran out, after its first use, I'd instantly get teleported back to my ship with an 'Oof!' sort of sound. I couldn't find a way to maintain the shield by holding down Q or mashing Q when I knew the shield was soon going to deactivate. I even tried clinging to the side of the maze, hoping that would keep me off the deadly floor, to no avail.
If you can give me a bit of guidance on what I should be doing, or hints on how to do it, I'd like to see if I can experience more! :)
Thanks for playing and that is a very good read on the game. The first moon that you see when you launch is the "tutorial" moon. You will need to have at least 1 scrap to activate your shield. It should last for 4 seconds. Not letting the player know that the shield will use one scrap or requires one scrap to active is a design flaw on my end. Really apricate you playing and hope you give it another go. You can also collect scrap by shooting asteroids. Fly to first moon with at least 1 scrap. Use the shield to get through the hazard zone and talk to the stranded spark. The rest should fall in line....
You can't make it through the maze moon with the shield. You need to unlock the rover for that moon, same with the checkerboard moon, you need the jetpack. The builder moon you need to unlock the builder. The small moon that is directly in front of the ship when you launch from the planet is the moon you must do first. Use the shield to get through it, should take 2 seconds to walk to the next spark. You can see a shield hint in the screenshots on the page for the small moon. Each moon was supposed to be only solved with one type of tool.
Flying around in space with the spaceship was really fun — I probably spent a bit more time on it than the game required. It was fun to play! Good job, good game ! =)
This was a really ambitious jam project! The Mario Galaxy / Outer Wilds style of hopping between small planets and reconnecting the solar system was a lot of fun, and I enjoyed discovering new tools and mechanics along the way.
The controls took me a little while to get used to, but once everything clicked, exploring the different moons became very enjoyable. There’s a surprising amount of content here for a jam game 😄
Great job with your game! Impressive how much is in it. I found the controls a bit tough to come to grips with, but overall pretty good.
Apricate you taking the time to give it a go. Only my second game jam and need try for something less ambitions next time and really get more time to polish. In hindsight I should have set the ship's launching speed at something much lower and have the player use the thrust once they got use to it but, I don't know. It flies pretty good with a gamepad but I doubt there were many players playing with one. Many lessons learned from this jam, it's the best part of them I think. Again, thanks for playing and the feedback.
Really impressive scope for a jam, hopping between moons with different tools and objectives is genuinely ambitious for one person.
Unfortunately the camera movement gave me motion sickness and I wasn't able to finish it.
Lots of potential here though, with some polish on the camera and UX this could be a really fun experience!
Thanks for taking the time to play our game and leaving feedback. Had more than a few hours of lost sleep last week. Sorry to hear about the camera issues. Have only made one other WebGL build before and I think I got something off with the screen resolution maybe. If you read this were you playing in Fullscreen or just in the browser window? If I play the game in Fullscreen the camera is not great but in the smaller window it seems to run as intende.
This game has a lot going on. We'll done creating all this in such a short time.










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