Love a top down SHMUP! I wish the sync mechanic did more besides just a shield, but it was a cool ability. Really wanted to see more of the story, so points for that! Good job
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Deadweight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #146 | 2.915 | 3.222 |
| Music | #372 | 2.513 | 2.778 |
| Theme | #411 | 2.915 | 3.222 |
| Sound | #475 | 2.211 | 2.444 |
| Overall | #526 | 2.412 | 2.667 |
| Mechanics | #527 | 2.312 | 2.556 |
| Fun | #573 | 2.111 | 2.333 |
| Aesthetics | #575 | 2.312 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Art and SFX from various Kenney packs, font by Robert Leuschke, music by Kevin MacLeod
Comments
Fun concept and well presented. The visuals and audio fit the game nicely. It took me a bit of time to fully understand what was going on, but once it clicked I had a good time. Maybe a bit more feedback would help the player. Sometimes the controls were a bit hard to get used to, but after a while it became more fun. Overall a solid and enjoyable entry. thanks for submission
The game runs in a large resolution, it did not fit on my screen. Maybe some hit feedback would be nice on the enemy ships, it took me some time to figure out that my lasers actually did do damage. But the visuals are nice, the audio was good, I liked the intro cinematic and a good use of the theme. Nice job!
Nice idea! I liked the challenge of dodging and protecting the tethering ship but also using it offensively with the Sync.
The tethered ship behaved a bit weirldly for me in a way I didn't expect. I thought it would have swung around from side to side based on my movements, but it only ever stayed on the right side of my ship and felt pretty stiff.
Good job, I had fun with this one!
Thank you so much for the feedback! I had thought about that too, but it also added to some of the difficulty lol. Steranin (my brother) did most of the game design, i did the story and menu, and you can tell because if I had made the game it'd have been so easy! I had difficulty finishing the game to get the ending XD





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