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A jam submission

The Pupa ProtectorateView project page

Protect the Pupa! Rootjam 2026
Submitted by Aisuku — 11 hours, 54 minutes before the deadline
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The Pupa Protectorate's itch.io page

Results

CriteriaRankScore*Raw Score
Use of This Year's Theme#104.1674.167
Creativity/Uniqueness#173.8893.889
Clarity of Rules/Mechanics#242.9442.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Includes Law of Root?

Yes

Includes PnP?

Yes

Includes TTS files?

No

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Comments

Submitted

The storytelling that you've gotta protect the upcoming generation is so killer, really amazing stuff. And this is all backed up by easily some of the best artwork to come out of this years rootjam. The board itself is a little busy mechanics-wise but the gameplay and story elements are top notch!

Submitted

Great ideas and terrific art ! Really like the idea of a faction with scoring changing in the middle of the game. I tried them in a game and they were fun, but I ended up having a few questions/remarks :

- Currently the comeback mechanism doesn't seem to work. Because Hatch as an action only takes place when your sap track is full, you never get to replace the pupa token.

- If the comeback mechanism works as intended, I see no point in trying to defend the pupa, in fact you would really like for it to be removed, because he will come back with 5 more warriors and you will not miss a single step of your turn.

- What does the clearing color mean on the monarch card ? In my game we assumed it meant it's the card color you can spend to have more actions in daylight, but we weren't sure.

-Vicious Bulwark seems weird, in which situations is it more than just a Keep but with added complexity ? Curious to have the reasoning on this

-Overall I feel like there is a bit too much going on for what you described as a "Vanilla+" faction. One suggestion I could make is removing lancers entirely, they add a lot of rules in multiple places on the board for something that I think is not the core of your faction. You could just keep "Take one less hit in the clearing with your pupa and deal one more hit in the clearing with your monarch" and you would still be left with a really interesting faction and a great gameplay loop :)

Submitted

I like your ideas here!  Having a faction with two different types of warriors makes for some interesting dynamics.

I did have a few questions about the sap tokens.  Does the Sap track ever reset?  As far as I could see, Sap tokens that are placed on the track are never removed.  If that's the case, is it possible to run out of Sap tokens?  If there were 6 on the Sap track, that would only leave 2 Sap tokens to be placed at the end of Daylight.  And what happens to Sap after the Monarch comes out?  The "Return sap" step says that sap is returned to the Pupa's clearing, not the Monarch's.  Sorry, might've missed something about the sap tokens, but hoping you can help!

Developer

It says in the Monarch section of the board that the Sap is removed from the track when the Monarch dies. Theres an updated board where the Monarch can scuttle sap as an action to draw a card but i accidentally deleted the faction board from the site 😭.

Sap isnt supposed to be very useful when the Monarch is out anyway.

Submitted

Thanks for the clarifications!  Sorry to hear about the other board, but hope to see it after the jam is finished!