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Taking the Getting Over It formula and replacing the hammer with a shotgun is such a brilliant and fresh twist — the shooting mechanic to propel yourself upward feels genuinely satisfying and unique. The level design flows really well and the spike section provides that perfect rage-game difficulty spike that keeps you coming back. The fact that it even works on mobile is impressive. The atmosphere and sound design add a lot to the experience too. A checkpoint after the spinning spike section and some music instead of cave ambience would really polish it up further. Definitely one to continue developing after the jam! Feel free to check out my sky platformer too 😊