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Introduce yourself! Let's get to know one another and share OUR story

A topic by JonathanPirone created May 28, 2026 Views: 479 Replies: 14
Viewing posts 1 to 7
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Hello everyone! I know often times we hear in the gaming industry to create those connections and get to know your fellow developers, and I couldn't agree more! I wanted to use this discussion as a safe space to get to know many of the wonderful members of the community and share your story. I'm not sure if this topic will take off or not, but let's give it a shot! I'll start:

My name is Jonathan, 27 years old (at the time of writing this) and gaming has obviously been my passion since the age of 3. I always told myself that I wanted to share my creations with the world and perhaps one day inspire people. During COVID, it was difficult to progress on my development journey, lost family members, and struggled overall, but that didn't stop me. For nearly two years, I worked extremely hard on my portfolio and when it came time to submit my portfolio for a BEGINNER course at college, it was rejected, told it wasn't good enough. This brought my spirits to an all time low. However, the dream that I always wanted to achieve was never gone. It was a hard fight, but I picked myself up and continued to push through. Eventually, after completing my first project (it's on itch) and playing many others games, I found the spark I thought I once lost. Ever since then, I've made it my hopeful long term goal to one day open my own gaming company and give opportunities to individuals who want that experience. Each journey begins with a small step, and appreciating all the members of my community has been an excellent way to go, and that brings me to this thread! 

I hope to hear from everyone, and hope their journey is a beautiful one! :)

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Let's go with Blitz, I'm turning 21 this August, and I'm pretty new here, having only started my own game dev journey around last week. I grew up playing a lot of videogames, strategy games like the Total War series, or FPS games like Rainbow Six took up most of my steam's playtime. I was an avid gamer, but as a developer; It was always a weird 'maybe' for me. I remember making player controls for a rolling ball in Unity, I remember some basic lua coding in Roblox, but neither really stuck. 

I went a really roundabout path back to game development, around the senior year of High School; after being emotionally touched by a story, I became intensely passionate with writing, so I began taking writing electives before graduating and entering a post-secondary program for screenwriters. I always had the philosophy that writing could exist in any medium, so when the school offered a game's writing stream, I was already leaning towards it. I wasn't sure how I'd use the education yet, but I just wanted to have it than to not.

We had a Twine course, and a DnD course; these two courses cemented my decision to go after the games writing stream. There's something special about designing player experiences and giving them agency, rather than making them observe a predetermined narrative. And so because of that, I picked up RMMZ a week ago after it went on sale and started my game dev journey.

Thank you so much for sharing your story, Blitz. It’s genuinely inspiring to hear how your path wound through gaming, writing, and storytelling before bringing you back to game development.  All those experiences you picked up along the way, especially your passion for writing, are going to give your games a depth and emotional core that a lot of developers spend years trying to cultivate.

I love how you described discovering agency-driven storytelling through Twine and DnD. That moment when you realize games can do something no other medium can — that spark is powerful, and it’s clear it lit something real for you.

You’re at the very beginning of your dev journey, but you’re already bringing a strong creative foundation with you. I’m really glad you’re here with all of us, and I’m excited to see where your writing and design instincts take you next. :)

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Hey Jonathan, I'm Lio. I'm 23 years old and have always loved RPGs, MMOs, Mobas, and bullet hell games like Touhou. I have been interested in game dev ever since I was 10 years old, but despite learning programming in high school, I never got around to doing it cause of my procrastination and fear of not matching up to the vision I wanted for my game.

 I've decided now, after finishing school, that it's time to finally start, or else I'll never play the game I want. My dream is to create a bullet hell RPG game that plays like a fighting game, where each boss feels as rewarding as beating a demon in Geometry Dash. I've always been harsh on myself, but for once I want to put that aside to focus on what matters now. I've decided to create the game from scratch using ebitenngine in Go. 

I tried Unity, Godot, and others in the past, but they've never clicked for me until now. Just posted my first game today, it's a simple asteroid dodger, but I plan to make a complete traditional shoot 'em up game first.

Thank you for sharing your story, Lio. It takes a lot of honesty to talk about procrastination, fear, and the pressure of living up to your own vision — and even more courage to push past all of that and finally begin. That shift you described, from holding yourself back to deciding “it’s time to start or I’ll never play the game I want,” is powerful. A lot of devs never reach that moment, so the fact that you did says a lot about your determination.

Your dream project sounds incredibly unique and such a bold, exciting mix. And choosing to build it from scratch shows real commitment to understanding the craft on your own terms. Tools only matter when they click with you, and it’s great that you finally found one that does.

Posting your first game, even a simple asteroid dodger, is a huge milestone. Most people never get that far. Starting with a traditional shoot ’em up as your next step is a smart way to build the skills you’ll need for your bigger vision.

I’m really glad you’re taking this leap, and I hope you keep being kinder to yourself along the way. You’ve already done one of the hardest things — you started. :)

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I'm Bloof and majority of my professional life is animation/video editing but for fun I mostly produce mindfulness videogames that aren't the kind of minimalist apps you see everywhere. I like to have characters and a story for my work that people can connect to, to make the experience more real. I sometimes explore themes not normally seen in relaxation apps such as scifi and aliens. 

I also compose ambient music and use dreams as inspiration for my work.

I use Gamemaker and also have my friend help me with Renpy Visual Novels. I wish I had more to post but I'm pretty new to gamedev and mostly just make very simplistic cozy games or yume nikki fangames. 

Hi Bloof! That's really interesting! I like that you're approaching mindfulness games from a storytelling perspective rather than the typical minimalist app route. The sci-fi and alien themes sound like a unique way to create relaxing experiences while still giving players something engaging to connect with.

It's also awesome that you compose your own ambient music and draw inspiration from dreams—that probably adds a very personal touch to your projects. I'm an indie developer as well, and I know how much work goes into creating games, even the simpler ones. Everyone starts somewhere, and cozy games can be incredibly memorable when they're made with care.

Looking forward to seeing what you create next! :)

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Hi everyone,

I'm Sophie, a gamer and game enthusiast with a passion for indie games, creative game design, and the stories that games can tell. I've always been fascinated by how developers turn ideas into interactive experiences, whether it's through unique gameplay mechanics, memorable art styles, or immersive worlds.

I joined itch.io because it feels like one of the best places to discover innovative projects and connect directly with the people who create them. I enjoy exploring indie titles, following development journeys, and learning about the challenges and decisions that shape a game from concept to release.

I'm particularly interested in game design, player experience, world-building, and how small teams bring ambitious ideas to life. I love seeing experimental projects, hidden gems, and games that take creative risks.

Looking forward to discovering new projects, supporting fellow creators, exchanging ideas, and becoming part of this amazing community. Feel free to share what you're working on...I'd love to check it out!

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Hi Sophie!

Welcome to the community! I completely agree—one of the best things about indie games is seeing how developers turn their ideas into something players can experience and connect with. It's always inspiring to watch a project evolve from an early concept into a finished game.

I also enjoy seeing developers take creative risks and experiment with unique mechanics, art styles, and storytelling approaches. Some of the most memorable games I've played have come from small teams or solo developers who weren't afraid to try something different.

I'm currently working on an action game called Project Slash in Unreal Engine 5, and it's been a great learning experience. Game development definitely comes with its challenges, but seeing a world come together piece by piece makes it all worthwhile.

Looking forward to seeing what projects catch your eye and hearing your thoughts on the games people share here.  I have some of my early projects on itch.io, and I'm grateful I had the skill pool to finish some projects with the help of some amazing and supportive people in my life. Welcome aboard! :)

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Thanks for the warm welcome! 

Project Slash sounds really interesting, especially being built in Unreal Engine 5. I agree that seeing a project come together piece by piece is one of the most rewarding parts of game development.

I'd love to check out your itch.io projects sometime. Wishing you the best with Project Slash, and I look forward to seeing more of your work!

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Thank you so much Sophie!

Have a blessed day! :)

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Hello everyone and great to meet you all!

I am Razuth and my passion for creating games stems from playing video games since I was aged 7. 

I have been a creator on itch for around 18 months now and I feel right at home here on this amazing, diverse, supportive and creative platform.

My recent work had me devoting myself to develop and publish a game per day on itch for a whole month and now that is accomplished I have some time for reflection but also I am eager to play other games and see what is outside my own bubble.

I am regular user who not only makes games, but also joins these amazing game jams hosted on itch; playing other games and giving constructive feedback.

At times I like to host game jams myself if I cook up a good idea for a premise or theme!

Currently I have built a small community of 100 followers and I also follow around 100 talented and creative users myself and it's great to see what those guys get up to when my feed turns pink!

If anyone wants me to take a peek at their game or their itch page then please reach out to me and I'll see what I can do.

Looking forward to being a part of your journey :)

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Thank you for your message Razuth!

That’s such an energizing introduction — your enthusiasm practically jumps off the page. It’s awesome to see someone who not only creates consistently but also genuinely invests in the wider itch.io community. Publishing a game a day for a month is a wild achievement; that kind of discipline and creative stamina is rare.

What really stands out is how you balance game development with exploring other creators’ work, giving feedback, and even hosting jams when inspiration strikes. That’s the kind of presence that makes a creative space feel alive.

A hundred followers built organically through passion and participation is something to be proud of — it means people aren’t just clicking a button, they’re sticking around because they like what you bring to the table.

If you’re diving into other people’s projects now, I’m sure plenty of folks will take you up on that offer to peek at their games. It’s always refreshing to have someone who understands the craft give thoughtful feedback.

Looking forward to seeing where your journey takes you next! :)

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hi! I’m Daniel and I’ve grown up playing video games since I was a kid (pokemon emerald, animal crossing, stardew valley were my favorite). I loved the design and kept playing it. I’m a fraud analyst now at my full time job. I just created my first game where I combined my passion for gaming and fraud to help people avoid scams/fraudsters. After having so much fun with my first project I want to create another one that has a horror theme to it but in the style of stardew valley lol we’ll see how it goes I guess! Thankful for this community and learning as much as I can from each of you

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Thank you for writing in, Daniel! 

 Awesome intro for starters! You’ve got a really unique blend of experiences, and it shows. The way you took something as serious and real‑world as fraud analysis and turned it into a game concept that helps people stay safe is honestly brilliant. That’s the kind of creativity that sticks with people.

Pokemon Emerald is one of my favorite games in the series and arguably in my top 10 favorite games of all time, so I'm glad I have more fans of the game!

A horror game in the style of Stardew Valley is such a fun direction. That contrast — soft pixel art meets creeping dread — has so much potential. It’s the kind of idea that makes people curious before they even see a screenshot.

What really stands out, though, is your mindset. You’re not just making things; you’re learning, experimenting, and sharing the journey with the community. That’s exactly the energy that makes itch.io feel alive.

Can’t wait to see what you cook up next! :)