Play game
Galactic Spaceship Fighters League [GSFL]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #37 | 3.737 | 3.737 |
| Audio | #71 | 3.158 | 3.158 |
| Fun & Game Design | #75 | 3.368 | 3.368 |
| Overall | #84 | 3.263 | 3.263 |
| Graphics | #102 | 3.368 | 3.368 |
| Theme | #256 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/connor_designs/game-jam-project
Leave a comment
Log in with itch.io to leave a comment.






Comments
Holy crap this game was so much fun!! Like actually had such a good time playing this :O The AI was really good... at least for the enemy, wow my teammates were USELESS!!! Not actually but they kept somehow leaving me to get destroyed, but i didn't really care that much lol. The entire gameplay aspect of this game is so well made and for 9 days is genuinely impressive, this has so much to offer!! :O You HAVE to make this multiplayer, i don't know if that's the plan already but if it isn't then please PLEASE DO!! My biggest complaint are the controls, the ship spins too fast in my opinion and that makes it hard to control, and it's way more noticeable after you bump into a ship, as you struggle to adjust yourself. But overall genuinely such a fun game, had a blast playing it, well done man!! I'm saving this, i'll be interested on seeing where this goes!! :D
I'm not a multiplayer style game. But the production of the game is pretty good. I see the controls being harder to learn but reward the skill (I don't know how to phrase that: for me is was hard to adapt but with practice you can start to feel good about it) . The music is pretty nice. Pretty solid job, nice work!!
Edit: after re-reading what I wrote, and seeing a little more of the game, It give me the idea that it will be multiplayer, that quick match make me think it have multiplayer. Still pretty solid foundation.
A full space sports league game with working team AI, enemy AI, zone capturing mechanics and polished menu transitions in just 9 days is genuinely impressive — the ambition here is way higher than it first appears! The sound design, artwork and UI are all excellent and the Subspace Continuum vibes are strong. The tutorial at the beginning was really helpful and appreciated. Reducing the turn sensitivity and adding a zoomable minimap showing all zones would make the experience even smoother — and it sounds like both are already on the post-jam update list! Really solid and complete feeling entry. Feel free to check out my sky platformer too 😊
Implemented and presented the game really nicely:D. Control sensitivity is a bit high but the overall game is really nice. Keep going:)
Very well designed and fun concept, but i found it very hard to play since the ship is a bit hard to control as is and i can't seem to keep control over it, but nothing some tweaking can't fix. Good work overall.
So close to winning, argh! The Visuals, Audio, UI are all excellent, it’s a really fun game. I’m looking forward to a version with improved controls!
NICE GAME!!❣️ YOU CAN ALSO TRY MY GAME AS WELL , HOPE YOU WILL ENJOY IT❣️
The controls are pretty wacky, but I guess that's the charm of the game. Cool entry!
such a fun game! feels very complete
my only issue is the turn sensitivity is tooo high
Solid game, loved it. It was just a little bit difficult for me. But overall Good job!
I'm happy you enjoyed the game, but I'm sorry it was difficult for you. I plan on improving balancing, controls, and quality of life features in an update post jam.
Great game! The whole presentation is very polished. The tutorial was well made, the artwork, music, and sounds were all great too. It reminded me of a game I used to play called Subspace Continuum. My only suggestion would be to work on the handling of the ship. It was a bit difficult to control at times. Something you could add in a future release is a mini map with all the zones, that way you can see which zones are captured. Keep up the good work!
Thank you and I'm happy you had a great time. I plan on adding a feature like leonzable had suggested of having the ability to zoom out the map. I also plan on improving the controls of the player in an update post jam.
really nice game, but i agree with WilCb about the rotation. overall really nice job!!
I'm happy you had a nice time. I plan on updating the turn speed in a feature update to hopefully make it feel better.
INCRRRRRREDIBLE.
Thank for the Incredible comment!
I liked it, man! I just think the controls could be improved a bit, the rotation feels too fast.
I'm happy you liked it! I plan on improving the turn speed in an update post jam, hopefully it feels less fast.
Liked:
What I would improve on:
Thank you for the feedback. I'm currently fixing up the turn speed so it's less quick. I also liked your idea of adding map zoom so I plan on adding that in a future update. Finally, your teammates also can't capture areas only the team leaders can. You and the other triangle ship. At first I tried to make the teammates balanced around capturing areas, but I found that the player had less impact in if they won the game. In the end I made both teams have a leaders that focus on capturing areas and teammates that just focus on defending and hurting the enemy team. I'm happy you enjoyed the game and I really appreciate the feedback. :]
I'm impressed with all the effort that went into this! I appreciate the tutorial at the beginning because I really needed it. The game was quite challenging for me because I was garbage at moving around, but I still had fun. A very solid game for a jam. Congrats on submitting and good work!
Thank you, I'm happy you liked the effects. I plan on fixing the controllers in an update post jam.
very very very nice and good game i have enjoyed.
I'm happy you had a good time with it!
very very very nice and good game i have enjoyed.
This game is a lot of fun! It is also challenging. I like the space sport idea!
I'm happy you liked the idea and had fun playing it!