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Mal-OS : Opposing Force's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #1 | 3.753 | 4.333 |
| Enjoyment | #8 | 2.021 | 2.333 |
| Overall | #11 | 2.165 | 2.500 |
| Music | #12 | 1.155 | 1.333 |
| Theme | #12 | 1.732 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
really nice art, but going for a simple art style might have given you time to make a better gameplay loop. the player movement didn't work on my end, it was really stuttery. good idea though, i hope you keep working on it after the jam ends
What mainly took up the most time was school and a half-incompetent team. Ya tell them to do something, they say "Alright", and then they don't do it.
We also had a change of plans mid-jam.
Additionally, we had 3D models for reference, so the art wasn't too bad.
I thought the art was pretty good, especially the trashcan enemy. I feel the interpretation of the theme isn’t the best, it’s really just enemies as the opposing force. And just as you say in the description, there is no music/sfx except for the menu. You could have probably spent just 30 minutes adding some sound, and it would feel so much better to play.
I've actually spent way too long trying to find sound effects. Can never find any good ones.
I ran this game and it did nothing.
Edit: Tried again the next day, game worked. No idea why. Fought and completed the first boss on wave 10.
I love the art for the enemies and the protagonist, and all the attack at play. My favorite was throwing the sword. You might want to explain controls in game somehow.
I'm not sure why the default speed is not running. There seems to be little to no reason to walk, and holding down shift forever is a pain. I also would like controls that force me to contort my left hand less often. It's hard to spam sword throwing and move right at the same time. Use right click? Spacebar? It would not be a problem if I was not spamming attacks constantly, but this is that kind of game. Custom controls would go a long way.
Obviously this game needs background graphics, better enemy variets, more SFX, but I liked the pieces that were here. Especially the graphics and the boss battle. The way the trash can enemies acted worked well with the player's abilities.
The controls are in the Info menu... It's explained in the description.
My apologies, I was not clear enough. I mean it would be helpful if the controls were either gradually introduced as you play the game, or if you had a HUD with the controls. This game feels very Risk of Rain 2 -- take a look at how they handle abilities in their HUD.