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Great aesthetics and interesting gameplay.

The boss got me twice before I was successful, I didn't want to get too strong since the page lists that as a possible game over.


There were still a couple red doors I couldn't figure out how to unlock, but they may have led to areas I'd been in already and were intended to be impassable barriers at all times.

I liked seeing the dice roll across the screen during combat (except when I rolled terribly with a huge number of dice...)

The combat log is helpful, I'm not sure about it sharing the same space as the narrative communication, since it made those couple of segments harder to read compared to the end/game over screens. I may have even missed a few communications without realizing it.