We all are, the team is my wife (assets: buildings, bus station, street tiles), my son(assets: cars and trees) and myself (code, sound, all other assets…) :)
Thank you very much for trying out our game and for the feedback, adding visible timer is on the todo list for the "current" game, as well as making the character turn more naturally. I tried but I struggle a bit with this, I'm pretty sure this is a topic I already saw in a course but I can't recall which one and I lacked time before the deadline so I decided to roll with the current character controls.
Godot is great at handling different keyboard mappings, as it reads the physical key instead of the character, I didn't have to take this into account.
Thank you for playing!