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One Shot Assassin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #195 | 3.333 | 3.333 |
| Sound | #206 | 3.167 | 3.167 |
| Overall | #230 | 3.333 | 3.333 |
| Music | #263 | 3.000 | 3.000 |
| Story | #347 | 2.167 | 2.167 |
| Fun | #352 | 2.833 | 2.833 |
| Aesthetics | #384 | 3.056 | 3.056 |
| Theme | #601 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Stealth Game Action Adventure Sound Effects Library, tileset bundle by Cute SCKR
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Comments
I spent a very long time searching for other bots besides the first one, but overall it was interesting—thanks for the project!
Really nice game! I could see this becoming paid with some polish.
Creative idea and nicely polished overall. It's especially impressive that you managed to include multiplayer in a jam game. Great job!
Ayy very nice game
I used my bullet on the first enemy I saw, and then had to stomp around and knife the remaining bots.
It's a biiiiiiiiiig map for the amount of players/bots there are, I'd suggest making it a bit smaller and having the areas have a different layout (because it's all supermarket shelves). I ended up sprinting everywhere while 360 twirling around.
Gameplay is interesting with all the stealth mechanics to take advantage of, if I was patient enough :P
Overall nice game!
Thanks for playing and commenting! You make a good point about the nap size. The intention is was have it be more like 20 players on the map, but I didn't have time to get multiplayer up to snuff in 10 days. Plus there needs to be enough room for stealth to actually matter and escape to be possible. In the future, the plan is to have multiple maps for different game sizes. A six player map really should be about half that size for a 3 minute game.
Behind you
Very cool, for some reason, I got stuck, and found tha only W and S keys were working (moved the player), but ended up using my arrow keys instead which worked well.
This was put together very well. I only played against bots. The mechanics were very clever and implemented well. I am not a stealth game player or have really played games like this before (not something I would choose to play). With a base understanding of how these kind of games operate, playing it was a different story. I would consider showing the arc for the knife strike. But if it is intentional to feel more personally tied to stealth genre itself, I would understand why not displaying the range (also consider the same logic for the single bullet shot's trajectory. It makes it an interesting guess and check and level of patience versus going in for the kill right away. At first I didn't understand how to use the knife because I didn't understand how close up on the enemy I needed to be. But it was a balancing act. I can see why PvP is more valuable with this game given how the mechanics are implemented. The entertainment and engagement with this game would be peak multiplayer.
I appreciated the game overall in its simplicity of graphics though it would have been an interesting touch to see what kind stylization you would have implemented.
This footsteps were so loud!! XD
Thank you for the controller implementation, this game's gameplay was much more accessible and sensible to me using the Game Pad.
Hey, thanks for the feedback! I hadn't eventhought of showing the knife arc, but that's a good point. I think it would be a good addition. I'll add it to my list of things to do after the jam is done.
I really liked the atmosphere of the game, and the use of light to clear the “fog of war” was a great choice.
The beginning was a bit confusing for me though - it took me a while to find a bot, and at one point I got killed by an invisible enemy (not sure if that was intended).
Overall, it’s a solid jam game and I definitely had fun with it. Saving it for later for a longer gameplay session
Sweet! I'm glad you enjoyed it. Getting killed by an invisible enemy means you probably got shot or stabbed in the back, but it certainly could have been a bug. ¯\_(ツ)_/¯
Interesting concept of a game. (with bots) I did end up running around sprinting and knifing them. I like how I could see them occasionally make a sound. make all the fun sneaking up and making the drop. Imagine with real internet players this would be quite chaotic, Nice work with this jam submission.
Thanks! Yeah, the bots aren't the most challenging. Seeing some of the other games that incorporate multiplayer in the browswer gives me hope that I'll get that working in a later revision.
i beated the game but the characters aren't matching with the enviroment because the enviroment is pixel art while the characters aren'T made in pixel art but i enjoyed it has fun but the bots were kinda dumb i think
Thanks for playing! Yeah, I had an entirely different vision for the characters, but couldn't find anything like what I was looking for, and didn't have the bandwidth to make my own sprites. Definitely a consequence of doing a game jam! Yes, the bots are definitely dumb. It's meant to be played multiplayer, so I only put so much effort into the bots. It should be way more fun with other people.
Enjoyed the concept of the game. Great job on the music, really sets up the tension.
Thanks! I kinda stumbled backwards into the music, but I was super happy that I did!