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YOURE DA BOSS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #38 | 1.779 | 1.846 |
| Boss Battle | #42 | 1.186 | 1.231 |
| Audio / Sound Design | #44 | 1.038 | 1.077 |
| Overall | #45 | 1.316 | 1.365 |
| Art Style / Visuals | #47 | 1.260 | 1.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme & Boss Battle Edition?
well your the boss and u beat up players.
Game Engine?
Unity
Self-made & used stuff?
Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
3
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Comments
For 3 hours is not that bad, with more time, maybe, it could become a full game.
Keep working on it! 👍
Not sure what I am supposed to do, some explanation would be nice. Enemies seem to just fall from the platform. Good for 3 hours, but there is a huge room for improvement :)
Not bad for a three hours prototype :)) I suggest to improve ur itch io page, with a cover and some screenshots and maybe, at the end of the jam, an update with the full game. Keep it up!
Hey budy, congrats on your submission!
My feedback here is that if possible, you can do a little extra and put more hours in development, so you can improve stuff to help players feel more the game, like enemies with visuals, animations, effects, props and stuff.
But for a 3h prototype it seems very good.
Ok, ty
Could you share the controls for the game? I'd be willing to replay it but currently I can't shoot or do basically anything but move around.
you have to move your mouse to see, and you have to click to hit. the players will come at you, and you have to hit them. its kinda bad, ik but im happy because this is actually one of my first 3d projects, and this is the first time ive used a actual model and not a shape.
with no texture on the ground I really couldn't tell if i was moving or not, until i focused on the horizon line. works okay for 3hr prototype
Hi I'm acuristic creator of "DeathWish". As a fellow developer, I know the struggles of making games. Here's my review on your game.
Areas of Improvement
(These are some high value, low effort stuff you could do in your future games to improve the game's quality.)
What I Like
Thank you for all of this(especially the skybox one), and iI am happy that you were able to see my game. The reason why I made it so that for the Y it tilted, was because if the player could tilt across the Y access(which i did at first), then it would lean over the edge and look really weird. I had limited time left, because of school, so when I ran into an error importing the colors of my model, I couldn't fully import it. Thank you, and I will use these suggestions in my next game.