Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

YOURE DA BOSSView game page

#YOURE DA WOLF BOSS
Submitted by Robosword — 7 days, 9 hours before the deadline
Add to collection

Play game

YOURE DA BOSS's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#381.7791.846
Boss Battle#421.1861.231
Audio / Sound Design#441.0381.077
Overall#451.3161.365
Art Style / Visuals#471.2601.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Theme & Boss Battle Edition?
well your the boss and u beat up players.

Game Engine?

Unity

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

For 3 hours is not that bad, with more time, maybe, it could become a full game.
Keep working on it! 👍

Submitted

Not sure what I am supposed to do, some explanation would be nice. Enemies seem to just fall from the platform. Good for 3 hours, but there is a huge room for improvement :)

Submitted

Not bad for a three hours prototype :)) I suggest to improve ur itch io page, with a cover and some screenshots and maybe, at the end of the jam, an update with the full game. Keep it up!

Submitted

Hey budy, congrats on your submission!

My feedback here is that if possible, you can do a little extra and put more hours in development, so you can improve stuff to help players feel more the game, like enemies with visuals, animations, effects, props and stuff.

But for a 3h prototype it seems very good.

Developer

Ok, ty

Submitted

Could you share the controls for the game? I'd be willing to replay it but currently I can't shoot or do basically anything but move around.

Developer

you have to move your mouse to see, and you have to click to hit. the players will come at you, and you have to hit them. its kinda bad, ik but im happy because this is actually one of my first 3d projects, and this is the first time ive used a actual model and not a shape.

Submitted

with no texture on the ground I really couldn't tell if i was moving or not, until i focused on the horizon line.  works okay for 3hr prototype

Submitted (1 edit)

Hi I'm acuristic creator of "DeathWish". As a fellow developer, I know the struggles of making games. Here's my review on your game.

Areas of Improvement

(These are some high value, low effort stuff you could do in your future games to improve the game's quality.)
  • Add a skybox: since you're using unity you can add a dark skybox to let the player know something tragic is about to go down.
  • Centre the boss: The very first thing I noticed as soon as I was in-game was the boss (player) not being centred, I understand that you could've done it to make the log (boss's weapon) visible.
  • Camera:  Right now, the camera and the boss feel like they have absolutely no connection, since when you rotate mouse on the X axis the boss rotates too, but the same isnt the case for the Y axis, I suggest making the boss not move/rotate when the camera rotates and add a script that rotated the boss based on the W, A, S, D keys.
  • Enemies: Making enemies is HARD, I myself struggle with enemies, but it would be nice if they had lower speed and they wouldn't run off the platform (you can do this by adding colliders as boundaries at the edges of the platform)
  • Sensitivity: you can try lowering the sensitivity on the Y axis, as its a bit too much in my opinion.


What I Like

  • Enemy Spawn: I really like that you added an enemy spawn system to your game, as this combats the previously said "enemies falling off the platform" bug
  • The Boss Model: I really like the boss model, it would've been even better if you coloured him, but maybe next time!
  • Pixelated Shadows: This might seem odd, but I really like the pixel art style, and the pixelated shadow and the slightly pixelated platform, it would've been EVEN better if you made the boss pixelated too
  • Crosshair: I appreciate the fact that you've added a crosshair to let the player know where to aim.
Developer(+1)

Thank you for all of this(especially the skybox one), and iI am happy that you were able to see my game. The reason why I made it so that for the Y it tilted, was because if the player could tilt across the Y access(which i did at first), then it would lean over the edge and look really weird. I had limited time left, because of school, so when I ran into an error importing the colors of my model, I couldn't fully import it. Thank you, and I will use these suggestions in my next game.