It's a quite enjoyable and positively bizarre experience! Interestingly, on my first run, I didn't realize I could use the keyboard, so I just moved using mouse-click 'rocket jumps' and successfully reached the end with my duck friends. Great job!
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Tomato Ducks!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #128 | 3.585 | 3.585 |
| Mechanics | #202 | 3.321 | 3.321 |
| Overall | #267 | 3.226 | 3.226 |
| Theme | #267 | 3.472 | 3.472 |
| Sound | #352 | 2.660 | 2.660 |
| Story | #396 | 2.038 | 2.038 |
| Aesthetics | #426 | 2.849 | 2.849 |
| Music | #594 | 1.566 | 1.566 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
PressStart2P font from Google Fonts, Godot Icon
Comments
That was a fun little game. The recoil felt fun!
It would be really cool to see obstacles that can kill you if you don't control your recoil or its direction!
Well done! There is so much you can do with this!:)
Nice game, little short, but core mechanic of connecting with other ducks worked well, very satisfying to see your firepower multiply up. Well done!
Short but fun. I didn't realize you can move with WSAD at first and just clicked the mouse to reach the goal. Then I played again with WASD and it became so much easier. I got curious and let all the other ducks died and head to the goal and it and I still win the game tho.
Cute game with ducks. i like what you have done with connections theme here. I would have loved a background music though while playing and some levels. Overall great job though.
Short and sweet! also it is not that big of a deal but recognized the Godot Icon I assume it was a placeholder that you didnt have time to replace but iirc you have to credit the icon creator if you use the godot icon in the game.
That’s a great game idea. I didn’t know that tomatoes are the natural enemies of ducks ;-). You learn something new every day.
I think it’s very well executed and a top-notch achievement.
I can see the time issue played an important part in your game. The gameplay is pretty fun, the shooting is smooth and input feels very responsive. My only complain is that the game was very short, I wanted to play more levels in order to test it out more. It felt like I was still getting the feel of the mechanics and the game ended. Other than that great effort. Good luck on your future works.
The concept is really cool! I can see this prototype becoming a quite an iteresting rogue-like with more content in form of some kind of ducks upgrading system and more types of enemies.
Overall, good prototype with even better potential!
Game is pretty fun to play but quite short in my opinion. I like the concept and art-style is pretty cute. Also how was your experience working with godot ?
Game is pretty fun to play but quite short in my opinion. I like the concept and art-style is pretty cute. Also how was your experience working with godot ?
as a fellow duckie, I approve of this game. Reuniting with my flock while slaughtering evil tomatoes is such an inspired combination, also movement reminds me of that flying tank scene from the movie A-Team from 2010. Short but sweet, I had fun :)
ducks and tomatoes have always been natural enemies.
The game is nice but why is there only one level? But nice sprite animation
Why are ducks being attacked by tomatoes? I don't know cause it doesn't matter haha. Too bad there is only one level but if you end up making more levels and challenge requiring all of the ducks it would definitely be worth coming back to. Nice sprites


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