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Thank you so much!

Your suggestion is genuinely brilliant, so thank you for taking the time to share it. I'm actually collecting feedback like this as I continue development, and ideas like yours are exactly the kind of thing that can help expand the puzzle design in interesting ways.

One of the biggest challenges during development was that the characters move on a grid, but the world itself is not grid-based. Because of that, I spent a lot of time dealing with alignment and movement issues, and in the end I had to keep the levels a bit simpler than I originally wanted so I could finish everything properly.

I'm very happy to hear you liked the character customization as well. That was something I considered important from the beginning. I wanted players to feel represented and welcomed in the game, while also adding a bit more personality and charm to the experience.

Thank you again for playing and for the thoughtful feedback. I really appreciate it!