I like your take on Snake. I think this is a very cool implementation of the core idea with a lot of neat power ups and room for the player to improve their skills as they shoot for a high score. Great aesthetics and mechanics all around. Also love any game that plays nice on arcade stick. Perhaps the most clever part of this game is how you implemented the enemies. The spread and approach is dangerous but not overwhelming for this kind of game, which allows the player to spend more time improving. Great job!
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Chain Reactor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #7 | 4.368 | 4.368 |
| Overall | #15 | 4.184 | 4.184 |
| Music | #16 | 4.000 | 4.000 |
| Sound | #30 | 3.842 | 3.842 |
| Aesthetics | #51 | 4.158 | 4.158 |
| Mechanics | #54 | 3.868 | 3.868 |
| Theme | #226 | 3.632 | 3.632 |
| Story | #359 | 2.132 | 2.132 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music by Karl Casey @ White Bat Audio Jsfxr was used to create all original sound effects Feel by More Mountains was used for effects, icons, and foundation of Snake Some particles and sprites derived from "2D Space Kit" on the Unity Asset Store
Comments
Thank you Bear Shaman! Yeah the enemies were a evolving balance to get right. They start off very mild but get more twisted as time goes on. I cut some particularly nasty patterns near the end of the development time to go a little easier on players, I think that was the right call. Thank you for your kind and generous assessment of my game 😊
Really cute and nice game. Adding just left and right controls for movement was a nice touch. It made the game more interesting. Great work.
This is a really fun game! The controls take a little getting used to, and collecting the little squares can be a bit of a pain without a magnet, but I got really invested. The upgrades were really cool, too. Great job!
A cool new spin on the classic snake game. Had a lot of fun, but wasn't very good at it (I never was 😂). The music fits perfectly to the scifi-y graphics. Well done!
Thank you Anthony! Yeah, it was fun to make. I knew the scope wasn't too out of control this time. I figured that I had to be on the right track when I caught myself not just playtesting code changes but continuing to play the game for itself afterwards and having to make myself stop and get back to work, of course usually forgetting what I was testing for that time and whether it worked or not 😂
Snake meets bullet hell. And it can be catching.
The blend between both concepts works well. Luckily it's more permissive than the real Snake, as self-biting and contact with the enemy ships doesn't game-over.
I liked the synthwave music. I do like synthwave music to start with, and it just fits so well with space and anything coming from the 1980s. And I discovered this jsfxr site, I'll give it a shot someday.
I could run your Windows build flawlessly under Linux and Wine. I was only missing a button to leave the game. I instinctively grabbed my controller when I heard it vibrating, but I ended up playing with Left and Right on my keyboard like with the real Snake.
Are you saving the scores somewhere ? The game communicated with some server ... And I found my high score !
Controls are a bit janky, but it definitely captures the feel of a good old arcade classic! I love the art and sound so much aaaaaa
Perfect game.
No other words. What do you want me to say?
Its just perfect.
BTW the retro graphic are so gorgeous.
Bullet hells are not my genre (too many traumatic Ikaruga memories), but this is a pretty great example of one. Love the powerups, especially my little companion buddies. The steering mechanism is really well done; It could've been just "it's snake, push the direction to go," but the turning buttons were smarter than that. Great job!
This is really nice and a really good challenge and really brings something new to Snake. I really like the particles and small animations to make things just feel that much better. Nice post processing effect achieved too. Good job!
Yeah, I was lucky to have enough time to try and add a layer of game feel to every "thing" that happens in the game, with only a couple of exceptions. Including SFX, it took multiple days! Worth it though, I agree. Your game was super cool too, it needs a life on mobile devices. Thanks for the kind words and thanks for playing 🙏








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