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A jam submission

Chain ReactorView game page

Arcade mash-up of 80s classics
Submitted by Lanyard — 13 minutes, 7 seconds before the deadline
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Chain Reactor's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#74.3684.368
Overall#154.1844.184
Music#164.0004.000
Sound#303.8423.842
Aesthetics#514.1584.158
Mechanics#543.8683.868
Theme#2263.6323.632
Story#3592.1322.132

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Music by Karl Casey @ White Bat Audio Jsfxr was used to create all original sound effects Feel by More Mountains was used for effects, icons, and foundation of Snake Some particles and sprites derived from "2D Space Kit" on the Unity Asset Store

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Comments

Viewing comments 36 to 21 of 36 · Next page · Last page
Submitted(+1)

I like your take on Snake. I think this is a very cool implementation of the core idea with a lot of neat power ups and room for the player to improve their skills as they shoot for a high score. Great aesthetics and mechanics all around. Also love any game that plays nice on arcade stick. Perhaps the most clever part of this game is how you implemented the enemies. The spread and approach is dangerous but not overwhelming for this kind of game, which allows the player to spend more time improving. Great job!

Developer(+1)

Thank you Bear Shaman! Yeah the enemies were a evolving balance to get right. They start off very mild but get more twisted as time goes on. I cut some particularly nasty patterns near the end of the development time to go a little easier on players, I think that was the right call. Thank you for your kind and generous assessment of my game 😊

Submitted(+1)

Really cute and nice game. Adding just left and right controls for movement was a nice touch. It made the game more interesting. Great work.

Developer

Thank you Captain, aye aye Captain! Glad you appreciated the controls, that was a tough decision, but ultimately I think it's right for this game too.

Submitted(+1)

This is a really fun game! The controls take a little getting used to, and collecting the little squares can be a bit of a pain without a magnet, but I got really invested. The upgrades were really cool, too. Great job!

Developer(+1)

Ah, I'm glad I got you invested! I suppose we all wish we could have magnetism all the time, but life just isn't that way. Thanks for playing!

Submitted(+1)

A cool new spin on the classic snake game. Had a lot of fun, but wasn't very good at it (I never was 😂). The music fits perfectly to the scifi-y graphics. Well done!

Developer(+1)

Thanks Brandt! Glad you had fun :)

Submitted(+1)

Absolutely impressive! Loved the aesthetic and the general concept of merging Snake with bullet hells. It works surprisingly well and it makes for a really fast-paced and addicting experience. Felt unique in a lot of ways and it must have been fun to make too. Well done!

Developer(+1)

Thank you Anthony! Yeah, it was fun to make. I knew the scope wasn't too out of control this time. I figured that I had to be on the right track when I caught myself not just playtesting code changes but continuing to play the game for itself afterwards and having to make myself stop and get back to work, of course usually forgetting what I was testing for that time and whether it worked or not 😂

Submitted(+1)

That’s when you know you got something good on your hands hehe Hope it ranks well my friend!

Submitted (1 edit) (+1)

Snake meets bullet hell. And it can be catching.

The blend between both concepts works well. Luckily it's more permissive than the real Snake, as self-biting and contact with the enemy ships doesn't game-over.

I liked the synthwave music. I do like synthwave music to start with, and it just fits so well with space and anything coming from the 1980s. And I discovered this jsfxr site, I'll give it a shot someday.

I could run your Windows build flawlessly under Linux and Wine. I was only missing a button to leave the game. I instinctively grabbed my controller when I heard it vibrating, but I ended up playing with Left and Right on my keyboard like with the real Snake.

Are you saving the scores somewhere ? The game communicated with some server ... And I found my high score !

Developer

Hey thanks Taz, glad you enjoyed it. And ah yeah cool, thanks also for guinea pig testing it on Linux. I want to stick it on my Steam Deck but haven't had a chance yet. I have the Scores saved in a Google Sheets document.

Submitted(+1)

A very unique game that was quite fun to play. 

Developer

That's what I like to hear! Thanks for playing, Roger.

Submitted(+1)

i knew id see games that made mine look like shit. but this makes me want to delete mine. awesome graphics, sfx and music all in 10 days. jealous AF.

Developer

You'll look back on your early work with nostalgia eventually, don't you ever dare delete it. Keep at it, trust the process, remember the only real competition is with yourself. Thank you for your kind and generous assessment of my game.

Submitted(+1)

Such a well done game overall!

Developer

Thank you!

Submitted(+1)

Really nicely done! Great graphics, music sfx and fx. The fact that you even put in high socres etc is a great addition. Nice work for 10 days!

Developer(+1)

Thanks Collider! It was a busy ten days 😅 I felt that a Leaderboard was an absolute must for this particular game to complete its Arcade hook, I think I built it on Day 5. Glad you enjoyed.

Submitted(+1)

Controls are a bit janky, but it definitely captures the feel of a good old arcade classic! I love the art and sound so much aaaaaa

Developer(+1)

aaaaaaa thank you Biscotti!

Submitted(+1)

Perfect game.
No other words. What do you want me to say?
Its just perfect. 
BTW the retro graphic are so gorgeous.

Developer(+1)

I'm putting this in the Accolades trailer 😂

(+1)

This game was absolutely a blast. Genious to combine Snake with a bullet hell kind of game. Pacing was on point and even someone like me was able to get a decent score. I felt like my Nokia had returned in the current times. GG's.

Developer(+1)

Yo DSG! Great seeing you play this on stream this morning while I had my coffee. So glad you enjoyed it. I have had multiple people tell me about their Nokia snake nostalgia! I am right there with you guys. Simpler times...

Submitted(+1)

Bullet hells are not my genre (too many traumatic Ikaruga memories), but this is a pretty great example of one. Love the powerups, especially my little companion buddies. The steering mechanism is really well done; It could've been just "it's snake, push the direction to go," but the turning buttons were smarter than that. Great job!

Developer

Ikaruga is an all-timer but I have to admit I never beat it either. I also share a soft spot for the companions. Glad you appreciated the novel controls, that was a tough choice, but it felt more right to me to hit the level of flow I was seeking to induce in players. Thanks for stopping by!

Submitted(+1)

This is really nice and a really good challenge and really brings something new to Snake. I really like the particles and small animations to make things just feel that much better. Nice post processing effect achieved too. Good job!

Developer

Yeah, I was lucky to have enough time to try and add a layer of game feel to every "thing" that happens in the game, with only a couple of exceptions. Including SFX, it took multiple days! Worth it though, I agree. Your game was super cool too, it needs a life on mobile devices. Thanks for the kind words and thanks for playing 🙏

Submitted(+1)

Snake++, love it!

Developer

Snake++ would've been a great name! I wonder if its under copyright... 🤔 Thanks for playing, Chroma

Viewing comments 36 to 21 of 36 · Next page · Last page