For a first ever jam entry this is absolutely staggering — a horizontal bullet-heaven roguelite with voice lines, custom character portraits, a save system and dialog written all the way to floor 100 is the kind of ambition that takes most developers years to build up to. The art style and sound design are both excellent and the story concept of being trapped between zombie hordes below and territorial gangs above is genuinely compelling. The roguelike upgrade tree with missiles, mortars and multishot sounds incredibly satisfying once it opens up. Balancing the early difficulty curve to let more players reach that point would really unlock the full experience for everyone. Remarkable work — can't wait to see what you build next! Feel free to check out my sky platformer too 😊