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A jam submission

Starlight Shipping Co.View game page

Manage the shipping route for a busy stargate
Submitted by ath0rus (@ath0rus), deltagiac (@deltagiac), rugslump, kittykiro — 13 hours, 25 minutes before the deadline
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Starlight Shipping Co.'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#234.5384.538
Aesthetics#524.1544.154
Mechanics#733.7693.769
Overall#953.7693.769
Music#1793.3083.308
Story#1822.7692.769
Fun#1833.3853.385
Sound#2083.1543.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
4

Did you use any existing assets? If so, list them below.
Adobe Substance Painter 26 asset library, Keyboard keycaps from a different project

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Comments

Submitted

It was pretty fun! The game mechanic of connecting two point feels good too!

I did run into an issue where after a while I had three routes and two of them were blocking the third one (that appeared later than the first two). I thought I can wait it out, but unfortunately the time ran out before I could do anything.

I enjoyed playing this game and I think with a bit of a story and depth it could be a really cool experience! 

Well done!

Submitted

Nice game, having to switch between the two monitors was a great touch and kept the game challenging

Submitted

The first word that came to my mind after my first run was immersive. All the little details, like the date in the taskbar, the hilarious yet natural notes, a software named simply star_controller_exe to manage an intergalactic trade operation, and the WinXP-looking OS inside a spaceship, were amazing.

Gameplay is intuitive, and drawing paths that cannot cross each other was a clever way to create a challenge. My only suggestion is to make it a little more forgiving, perhaps allowing more than one ship to be lost before a game over. Excellent job!

Submitted


I'm not actually sure what ended the game! Does a single ship loss do it? If so, I suppose it was on the other screen and I didn't know it existed.

Drawing the routes works very well and it gets suitably hectic as things escalate. I felt like I could draw very long routes without penalty, because new ships and their destinations seemed to take current paths into account and wouldn't give me an impossible scenario. I suppose the ship captains weren't happy about it, though!

It wasn't easy to distinguish which audio cue pertained to what event. I had to keep switching between screens because I never knew which screen the next ship which needed directions would be on. I wished I could go back to the initial view of both screens, even if I that meant they weren't interactable at the time. (Plus I'd get to see the impressive background more clearly from time to time.)

Submitted(+3)

my best score: L:656 R:648  Total 1304
love the feel, concept, definately on theme, and challenging. very cool gg thank you gj

Developer

thanks!!!

Submitted(+3)

It was fun to play! Would be nice to be able to switch screens easier and if there was a visual notification when one of the shipments popped up on a monitor. But good job your team!

Developer(+1)

Thank you for the feedback! Adding in a visual ping so you wouldn't have to be reliant on audio cues when a node spawned off screen was on the todo list, but we ran out of time unfortunately.

Submitted(+3)

Not my type of game but good job!

Submitted(+2)

This was fun to play! It would be nice if we could switch screens with keyboard controls though, but otherwise very nice!

Developer(+1)

Totally agree with you! Unfortunately we ran out of time to implement that. Glad you had fun!

Submitted(+2)

This game was great! I really liked how you have to keep track of what's going on between the monitors, reminds me a lot of FNAF! You could improve on this by adding an interactive tutorial and a cutscene that explains the game, other than that, amazing game, good job!

Developer(+1)

Thanks for the feedback! Much appreciated!! :) FNAF was definitely an inspiration for us 

Submitted(+2)

Fun!

Developer

Thank you! :)

Submitted(+2)

This is a really fun game. For me, difficulty could increase a bit faster, with a flatter curve (I had only 1-2 active ships on each side for a long time, and suddenly it became impossible to satisfy all routes), but that's only a small balancing improvement. Great job!

Developer

Thanks, glad you enjoyed! Appreciate the feedback!

Submitted(+3)

Wow, the visuals in this game are great! I like the little touches like the date being in the year 2552 and the sticky notes!

Developer

Thank you! Glad you enjoyed it!!