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PODROP - Scenario: Adaption's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How stylish does this one-shot visually look? | #2 | 4.564 | 5.000 |
| How well are the themes utilized? | #5 | 4.017 | 4.400 |
| Overall | #5 | 3.834 | 4.200 |
| How well are design principles used to create a fun one-shot? | #9 | 3.651 | 4.000 |
| How legible and easy-to-understand is this mission? | #11 | 3.104 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which RPG system(s) is this for?
Breathless
How did you use the mandatory theme "Side Effects May Include"?
The main goal for players is to adapt to the environment by using chemical solutions to alter their body.
Which hard mode challenges did you do?
What do you want comments/critiques to focus on?
Since this is more of an open sandbox setting and part of the systems are in another scenario, i realise the one-shot structure itself is quite loose.
Other than that, feel free to give notes on any aspect that may be improved upon or that pops out as a favorite.
Thanks :)
How harsh do you want people to critque your submission?
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Comments
Absolutely gorgeous, and a fun puzzle scenario to work through, as well as an interesting journey warping yourself to fit your environment. Way cool
Stunning.
I have no other words.
My favourite bit was garlic breath from detox messing up your Sway rolls, such a nice touch. Ditto for all the side effects.
Visually this is beyond gorgeous, I just have no words, such a nice color cohesion and all the small touches.
The scenario itself is really nice and simple, but I was confused by it being at the end of the document, going through the tables first – this would be less of an issue in print, I assume.
I would need some hints on as to how to give hints on the correct tuned compound. After thinking it through I know understand the individual compounds and their combinations. But this could even work as a light puzzle element, having some way to gain bits of information on the compound, and then working out what combination works. Of course puzzles are a preference question.
I like puzzles as a player, if i get to play around with a physical component. It's a great idea and i will try to combine that with special effect for certain compund combos, as well as possible allergic reactions.
Also, rewriting things to be less of suggestions and more clear gm notes/ directions, is noted on the to-do list! Big thanks :)
The art and layout is incredible and the system seems really cool! Can’t wait to try it out!
oh I don’t see the Psychological Fractures list in the pdf. Did I just miss it?
Thanks.
The Psychological Fractures List and more are part of a previous scenario (No Return) for the setting. Since they are technically not part of the jam, I didn't include them here. But both are meant to be used together, picking whatever system/list fits your game.