The hook is really interesting. It’s cool to see an adventure designed with bards in mind.
Some random thoughts.
I’m not sure what’s gained by making it a hex. It seems perfectly serviceable to call it a point crawl.
I’m not sure how the hermit encounter would go with my table. I think if she just gave two “things known” then stopped that my players would be confused and keep asking questions. I guess she could be willfully dodgy with info or get interrupted?
Why can’t they get the reward if they don’t blow the horn? That’s not part of the deal with the dowager?


