Those sudden disappearing floors, teleporting doors, and slam walls are timed. Nice Atari-style visuals.
Clean mechanics!
| Criteria | Rank | Score* | Raw Score |
| Theme | #43 | 3.786 | 3.786 |
| Fun & Game Design | #51 | 3.500 | 3.500 |
| Audio | #60 | 3.214 | 3.214 |
| Overall | #73 | 3.321 | 3.321 |
| Originality & Innovation | #128 | 3.107 | 3.107 |
| Graphics | #148 | 3.000 | 3.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/tio_celso_gamedev/goup--
Those sudden disappearing floors, teleporting doors, and slam walls are timed. Nice Atari-style visuals.
Clean mechanics!
Simple, yet effective. Game feels like a whole thing. Of out of all the rage-like games I've tried this jam, this one was the one that least annoyed me (maybe bad for you, but it was good for me).
Nice game, simple and fun game. I like such games as jam games tend to get confusing good job!
Fun simple game. The platforms eventually becoming non-solid for a while, the walls coming in from the sides, and the teleporting doors were a nice surprise, definitely made it more interesting. The only thing I didn't really like was the audio, it didn't feel very good to listen to.
Very fun simple game, a little easy, felt like the beginnings as in get to know the game levels. So it was a fast play, would love to see more, the mechanics are clean. Nice!!
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