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A jam submission

KineticLinksView game page

A puzzle game
Submitted by Muhammad Mustafa, ProfessorDuck1, davidsongames, Artica_53, caracke — 3 hours, 9 minutes before the deadline
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KineticLinks's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#833.7333.733
Overall#1553.5673.567
Fun#1683.4333.433
Music#1953.2673.267
Sound#2063.1673.167
Story#2732.3672.367
Theme#2893.4003.400
Aesthetics#3323.2003.200

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
5

Did you use any existing assets? If so, list them below.
Audio from pixabay

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

The mechanics are innovative.

I would loved to have seen a bit more of a interesting visual rather than just dark rooms, but it works as a jam prototype. Not sure why you chose to have the player do 2 actions and 2 different buttons instead of 1 for the transferring of properties. It would have smoothed out the controls imo.

I also wasn't too big a fan of the ominous background music haha, but I guess it's just because I don't do much horror games, but from the look of this game it was supposed to be more of a pure puzzle game.

Submitted

Great mechanic, sound, and text feedback when doing wrong things, has a lot of potential!  Please keep the hallway door open, I forgot the controls but was able to scroll down below web build and figure it out!

Developer(+1)

Thankyou for playing, appreciate all the feedback. I am thinking of working on a post jam version for this based on all the feedback I have received.

Submitted

Good game and nice puzzles. I think more player feedbacks like instructions, UI, object highlights would be good. At times I felt pretty lost on what to do or what I can / cannot click on or to change hands. When playtesting think about the player who has never seen the game before and if it is intuitive. With those improvements I can see more puzzles being made

Developer

We had dialogue prompts at the bottom which hinted the player on what they were doing wrong, as for instructions I think we should have kept the hallway door open because hallway has instruction screens. Thanks for the feedback, it is super valuable. If we decide to build on it more, we'll definitely be adding more puzzles as well as considering these changes to make the experience 10x better. Thanks for playing!

Submitted

Good game mechanics. At first I was kinda confuse on how to change hands. you might forgot to put it in the instructions. A lot of potential for this game. Keep up the good work

Developer

Thanks for the feedback. Yeah that's entirely on me, I forgot to add it in the game description. now fixed :)

Submitted

Cool concept. The controls are confusing at first. Took me a while to complete the game.

Submitted

Agree with others that the controls are not super intuitive, but I was able to get through quite a bit before getting stuck! I think having two buttons for selecting target and transferring properties is what confused me the most, I would have expected one button to do both - unless in some later puzzles it is possible to select multiple targets at the same time. I liked the creativity behind this though, the different “powers” of the gloves were interesting to test out. Nice entry overall!

Viewing comments 26 to 21 of 26 · Next page · Last page