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The Temple Run meets Subway Surfers comparison from Bl0ck head is actually a huge compliment for a jam game — that kind of instantly recognizable gameplay loop is hard to nail. ComputerChip's point about the element of surprise with each new obstacle stage is spot on, that variety is what keeps endless runners engaging beyond the first run. MOHMOH highlighting the sound effects and mobile controls shows the polish effort really came through. WilCb's idea of adding a pursuer like a wolf to explain why the agent is running is genuinely brilliant narrative-wise — and the fact that you actually had wolves implemented originally but removed them for balance reasons shows the level of thought that went into the design. Tightening the collision masks on the rock section as LalaCats suggested and smoothing the joystick scaling like Bl0ck head recommended would make this feel really complete post-jam!

Feel free to check out my sky platformer too if you get a moment!