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The visuals are genuinely the standout here — on1pher and MOHMOH both called it out and they're right, there's clearly a distinct aesthetic vision. The main hurdle everyone is hitting is understanding how to play even after the tutorial, which is a common jam problem when a concept is more complex than usual. A cleaner onboarding flow — maybe one mechanic introduced at a time instead of all at once — would unlock a lot more of the experience for players. MOHMOH's tip about keeping SFX volume at 50 or below by default is worth noting too. Submitted with only 1 hour 43 minutes to spare — that kind of deadline pressure alone deserves respect, keep building!

Feel free to check out my sky platformer too if you get a moment!