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A jam submission

Fragile SummitView game page

Fragile Summit — A fast-paced 2D platformer made for GD Game Jam #9.
Submitted by MOHMOH (@NasrollahAbid) — 50 minutes, 37 seconds before the deadline
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Fragile Summit's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#223.9713.971
Theme#323.8573.857
Audio#463.3143.314
Overall#593.4173.417
Fun & Game Design#803.3433.343
Originality & Innovation#2242.6002.600

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(REQUIRED) Your game's gd.games url here.
https://gd.games/mohmoh/fragile-summit

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

I love what you were able to do with just a cube as a player character! 

Wish I had more time on my hands so I could beat the game. An extra checkpoint or two would have been nice for this, haha. 

Regarding feedback, I was gonna say I really wish you could jump higher but right when it started bothering me I found the double jump. A slightly higher jump for more forgiveness would have still been welcome but also likely just a skill issue on my part. The camera is also a bit finicky when it moves and jumps around to the next segment. 

Otherwise, lovely game! 

Developer

Means a lot! (It’s less of a skill issue and more of me building the level based on my own platforming preferences, I’ve played way too much Celeste, Duck Game, and Mario.) As for the jump, I’ll adjust it, I wasn’t fair, and adding coyote time made me think players would realize they can use air time for longer jumps. Silly me. No one noticed at first. The checkpoints were a last-ditch effort to make things easier, and the camera? I was stuck between fixed or smooth follow. Classic indecision.

Submitted(+1)

cant believe you made a cube look sooo interesting
that squishing sound and squash made it sooo awesome to play
this game is a great example of  "making a game Juicy"

Developer

Thank you so much for this wonderful feedback, it really means a lot! I love taking simple things and finding a way to give them a new identity or effect, just like the old-school developers used to do. (Take the Mario 64 devs, for example, they wanted a metallic effect, so they just… put a flower on the screen and called it a day. Brilliant.)

Submitted(+1)

For some reason this game ran really poorly for me :(

I'm on a gaming PC and most of the other entries gave me no issue

Developer

It’s due to me forgetting to stop the arrows from firing at the start. I have a low-end laptop, and it runs perfectly with a bit of lag here and there. (You’d think with all the games I’ve made, I’d remember to at least add “destroy outside of screen”… BUT NO, my ADHD brain had to forget something. Of course.)

Submitted (1 edit) (+1)

It has the good amount of challenge and fairnes, It caught me off guard with the checkpoint disapearing after 3 deaths. 

The presentation is top notch, you made a pretty good job with the palette colors between the background, the platforms and the player. And the details in animation for the player with the squash and strech, the plants with subtle movements and the water waves. You have a pretty solid game. I didn't finished because I want to check other games in the last hours but I really mean when I say it feels really well made. Congrats great work!

Developer(+1)

Means a lot, thanks for the feedback! The checkpoint gets deleted the moment water touches it, and once that happens, you’re back to square one If you die or get touched by the water.

Submitted

oh yeah that makes sense, I tough the water resets with the checkpoint.

Submitted

Great game I really enjoyed it 😊

Submitted(+1)

This is a really impressive game, both in its pixel art and music. You even managed to capture the slime’s heavy, sluggish feeling really well. I was wondering if anyone has beaten your game yet? I’ll try to beat it later!

Developer

Thank you so much for the feedback. I’ve yet to see someone beat the game. I’ve played a lot of platforming games, and based on them, I worked on something similar while also adding coyote time so it wouldn’t be super hard. (In the screenshot, you can see that I reached the top in less than 4 minutes.)

Submitted

NICE GAME! , YOU CAN ALSO TRY MY GAME AS WELL , HOPE YOU WILL ENJOY❣️

Submitted(+1)

Wow! The visuals look soo good. I also noticed the juicy effect (particle system) when we jump/land on platform. The controls are intuitive and the visuals is the key highlight of your game. 

As for the fixes you need to make:

1. The game feels a little laggy. (Which you explained is caused by you forgetting to stop something at the start)

2. The level is too hard. For someone like me who has even completed games like celeste, I found your positioning of blocks to be a little less forgiving and due to which it was difficult to climb. I had to first read your comment about coyote time, but remember that not everyone will read it. So, the placement of blocks can be a bit better.


That's just the 2 things I found to be a little annoying, other than that the game is just amazing. The soundtrack, visuals and effects are all amazing.

Developer

Thank you so much for this amazing feedback. I’ll be redesigning the levels and optimizing the game, I’m even considering making a 3D version. As a developer, it’s hard to gauge whether something is too hard or too easy; you don’t want to make it super easy, but also not so difficult that players can’t win. It’s also tough to filter out your own skill level since I’m good at these types of games, I might not realize what’s challenging for others. Again, thank you so much for this wonderful feedback.

Viewing comments 28 to 21 of 28 · Next page · Last page