Untrodden is a genuinely special entry — the way the lighting shifts as Mawi climbs higher is such an elegant bit of storytelling through design, and as yobitjoy1 pointed out, it's one of those details that quietly makes the whole journey feel meaningful. The opening and closing letters are beautifully written and give so much emotional weight to what is mechanically a simple platformer, and SteekStook's comment about the ending "making them feel things" says it all — that's really hard to pull off in a jam game. marcelozarate makes a great point about not telegraphing that you can defeat enemies, since discovering it by accident means some players might miss that mechanic entirely — a small visual hint could go a long way. Adding a jump animation would also help the movement feel a bit more alive and polished to match the otherwise gorgeous atmosphere. Feel free to check out my sky platformer too if you get a moment!