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(+1)

I went back a second time to retry, so there is something there. I like the art, simple and clean. The button mashing shoot put me off a little at first, but I realized later on that this is needed to that you can work in the powershot mechanic and it forces me to plan my shooting strategy, so well done. Pretty good for you first godot outing on a ten day deadline. I would have liked the firing and destruction of enemies to have some more feel to it and maybe have the powershot "charging up" to have some kind of feedback, like a building hum or meter filling up. Still, solid start.