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(+1)

Brings back memories. Really good work for a week. I like the 2d feel in this 3d? world. I could not quite place it , but I like it. Only one thing threw me, I did not realize that keep pushing buttons was not an instruction, but a clickable option at the terminal. Maybe adding some kind of mouse over highlighting or animation will help with this. Still. Solid work.

Thank you so much for the compliments and the time!

Yes! The artstyle is somewhat a hibrid... I'm going to write a small devlog with the 'making off', explaining how I approached it... but yeah, 100% of the spritework and backgrounds are basically 3D with a heavy 2D pixel art filter over it... the first rooms came out more 2D-ish, but I didn't have much time to fine tune the underwater shots, so it came out basically 'low res 3D screenshots'... haha!

And thanks for the feedback on the clickable option! It's one of the complains people had in my project last year as well...
I didn't have time to work on UI (once again) and used the engine's default option box, that is the lines that appear at the bottom...
I tried to make it a bit different from last year by using the ' >> '  signs, but indeed, it's not clear enough... mouse over and highlights could definitely help too!

When I get the chance, I'll code my own UI, making things more clear, and hold it to use as a template...