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A jam submission

Muckery: Contract 01View game page

Slime-Based Assassination
Submitted by Double Pendulum, Skewed Line Entertainment — 16 hours, 54 minutes before the deadline
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Muckery: Contract 01's itch.io page

Results

CriteriaRankScore*Raw Score
Story#543.6303.630
Sound#593.5743.574
Mechanics#643.8333.833
Aesthetics#804.0004.000
Fun#1103.6303.630
Overall#1253.6673.667
Theme#4242.8702.870
Music#4502.1672.167

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Synty Gang Warfare 3D Pack, Misc Synty Packs

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Comments

Viewing comments 49 to 41 of 49 · Next page · Last page
Submitted(+1)

The idea to play not only a character is nice, I prefer happier games and stories but I rated it subjective. It’s a complex level design. Good work!

Developer(+1)

Thank you for taking the time to play our game! Especially considering it is different than what you are used to!

Submitted(+1)

That is an interesting mechanic. It is not really my genre, but I found it very entertaining and well done. It might make the game even more interesting if you could throw objects as distractions somewhere, even if one of the goals is not to get detected.

Developer

Thanks for playing! Yeah we are actually looking into distraction for enemies, but have not come up with ideas yet. I was thinking something like an alarm clock, but that is not really a throwable. Feel free to let us know your thought on cool props you’d like to see!

Submitted(+1)

Nice game :D It's insane the story and all

Developer(+1)

Thanks! We really pushed ourselves on this one!

Submitted(+1)

Fun game. Great graphical style. Oh, and the story is good also. As the barrel did nothing,  I forgot that other disguises could do anything either. Took a while until I read the controls-text on the bottom of the screen again while evading all the thugs - Mission successful.

Developer

Thanks for playing! The barrel is a disguise. So as long as you are not moving, enemies cannot see you.

Submitted(+1)

I liked the style and had a great time playing this one ! Have a nice day

Developer

Thanks for Playing! Glad you enjoyed it!

Submitted(+1)

One of the funnest I played so far in 3D. I like the art definitely. Couldn't figure out where the dagger is. LOL but i morphed into a spring was awesome :D 

just not sure how to get into the van, i guess I will have to terminal Jim before i extract. 

Maybe, give more ways to terminate Slimey Jim would be awesome. like perhaps use spring to bump him into hitting a wall and end that way LOL

Developer(+1)

Thanks for playing! We definitely have lots of ideas planned for assassination techniques. One idea we failed to get in time was to burn him with a propane tank. We also wanted to drop a safe on his head. But we simply did not have enough time. So the knife is currently the only way to go. Regardless, thanks for the kind words!

Submitted(+1)

One of the funnest I played so far in 3D.

I like the art definitely. Couldn't figure out where the dagger is. LOL but i morphed into a spring was awesome :D 

just not sure how to get into the van, i guess I will have to terminal Jim before i extract. 

Maybe, give more ways to terminate Slimey Jim would be awesome. like perhaps use spring to bump him into hitting a wall and end that way LOL

Submitted(+1)

Ridiculous premise, I love it. The item usage was nice, even if it was tough to figure out at first. Getting the job done felt great, even if it meant having to make a sneaky exit that I wasn’t ready for. Overall good job, and seems like you were doing a lot of work to get it to run in a browser at all!

Developer(+1)

Thanks! We never originally intended for the game to run in a browser, but we realized that far fewer people would try it without a web version. Because of that, we put a lot of effort into creating the best web build we could. That said, the downloadable version still provides the optimal experience.

Submitted

It’s mighty impressive you managed! I struggle all the time to get my unoptimized 2D Godot games to run in the browser, especially when loading a new scene or level with a lot of objects in them. That’s why I find it so notable, cause it’s a tough and often thankless job.

Submitted(+2)

Fun idea, nice graphics, overall a pretty fun game.

I think it needs some music, and some bits of the gameplay (e.g. camera, some idea of a target location, etc.) could use some refinement.

Otherwise a good submission, thanks for the game.

Developer(+1)

Thank you for playing our game and the feedback! 

We will definitely be actively updating it even after the game jam and will make sure to address the target location issues.

Submitted(+2)

I just wasn't entirely sure of where to go, ended up in a few dead ends (nice scenery though).

Overall I can see it being a really fun game with a bit of refinement.  The blending in and sneaking about seems somewhat inspired by the Hitman game(s), needing a slow and steady playstyle rather than rushing in.

Developer(+1)

Thank you! 

You got it absolutely right, Hitman is one of our inspirations:) 

We will make sure to update the level to make it easier to find you way around. Thank you again for the feedback, it helps a lot!

Viewing comments 49 to 41 of 49 · Next page · Last page