fun, simple, and on theme! nice submission tygg!
Play game
Little Golfing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #65 | 3.825 | 3.825 |
| Overall | #123 | 3.675 | 3.675 |
| Fun | #130 | 3.575 | 3.575 |
| Sound | #157 | 3.275 | 3.275 |
| Aesthetics | #252 | 3.425 | 3.425 |
| Story | #361 | 2.125 | 2.125 |
| Theme | #487 | 2.625 | 2.625 |
| Music | #544 | 1.750 | 1.750 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No, everything made by myself.
Comments
easy to pick up and play, super chill golf game. Put on some smooth jazz, then this game is complete. Perfect game to zone out.
28/21, hole 4 messed me up something fierce, but I got a hole in one later! Super simple, super fun mini golf; would love some dynamic obstacles and other interesting things on the putting greens. Also some brighter SFX and music would help a lot too. Great game!
Nice glancing blows and all that, and cool that you used p5! I found the visuals really pleasing. Perhaps its the abstract simple aesthetic. I actually think this form factor would look real nice on a Playdate. Might be worth a look if you’re interested in neat platforms.
Oh super, the awesome Honey-Game-Developer. :D
Thank you very much for your feedback and mentioning the visuals. I tested some palettes before picking this one. And the rounded rectangles were invented when I sketched the layout and levels with Krita and my graphics tablet. :)
And I know the Playdate. Me, I prefer open source devices but the Playdate looks nice, that’s right. Did you code a game for it? Can I code it without owning one?
Happy results for your bees and you!
Hello there its me from the knight game 👋
I don't know from where to start but he game is really nice, althought its simple yet it really was fun and challenging I honestly had 17 attempt to get the ball in hole 9, but really nice, I like there is full explanation of the game and also the back button was really helpful, really you made great job in the game, wish you good all way 🫡
Fun little game. It was a little challenging to get used to the power meter but once I did this it was classic 'put put' style fun. Good work on the ball physicals and good job overall!
Well done for writing all the physics yourself! This was a fun little game.
Cute and very clean!
My only issue is that sometimes the ball bounces weirdly off the dots at the ends of the lines.
Well done :)
I loved this! When I was in grade school, I used to always play games on MiniClip in the library. This game reminds me of the mini golf flash game that they had on there!
A lot of the games might no longer be available because they were flash games. However, there is a project called Flashpoint Infinity that allows you to play the old games. I recommend you take a look.
Also, we would love it if you took the time to play and review our game:
/jam/gamedevtv-jam-2026/rate/4609813
We would love to hear your thoughts!
This was a really fun and relaxing experience!
I liked how simple the concept is while still requiring precision and planning. Every hole felt like a small puzzle, and it was satisfying to experiment with different angles and power levels to find the best shot.
I was also genuinely impressed by the amount of work that went into the physics. The ball movement felt good, and knowing that all of it was programmed from scratch makes it even more impressive.
The game has a charming personality too. The homemade sound effects gave it a unique touch and made me smile more than once.
Overall, this is a very polished and enjoyable jam game. I found myself wanting to keep playing through the next holes to see what challenges were waiting ahead.
Great work, and congratulations on the submission!
I’m also impressed. By your feedback. Thank you so much for the detailed explanation how you experienced the game.
You named all the parts I paid attention on: Searching for a nice fitting but simple palette and the decision for round forms, the effort for the physics and also the levels that was planned by sketching many levels at first and the selecting the best ones, and the sound recording of about 30 sounds with also music themes but then I decided for just one each for the ball hit and the hole.
So, thank you again and when I am low on motivation I’ll just read your lines. :) You made my day!
Reading your reply honestly made my day as well.
One of my favorite parts of participating in game jams is discovering all the little decisions and challenges that exist behind a finished game. It's always fascinating to see what developers paid attention to and what they had to sacrifice along the way.
I'm really happy to hear that I noticed the things you cared about most, because those details genuinely stood out while I was playing. The physics, the level design, the visual style, and even the sound effects all gave the game a lot of personality.
And now that I know the amount of thought that went into the levels and the physics, I appreciate the game even more.
Thank you for taking the time to explain some of your process. As a fellow game developer, conversations like this are one of the best parts of a jam.
And whenever motivation gets low, remember that your game was one of the projects that made me stop and think, "I wish there were more levels so I could keep playing."
I think that's something worth being proud of.
It would be really nice to stay in touch! Maybe through Discord or email? Whatever works best for you.
Discord: viihvnc
Email: contato.victoriaboschetti@gmail.com
I'm from Brazil and still learning English, but I'm sure we can make it work and understand each other just fine.
Thank you! And thank you for rating the game as well.
As for the art, it's a mix of different techniques and a lot of iteration. I have formal training in both Graphic Design and Game Development, so I've spent years studying composition, color theory, visual identity, typography, and how different elements work together to create a cohesive experience.
I'm not a trained illustrator, though. My contribution was much more focused on defining the artistic direction, selecting references, refining ideas, and making sure everything supported the atmosphere and feeling I wanted the game to have.
Creating a cozy and memorable visual identity was one of my main goals, so I'm really happy that people connected with it.
And thank you again! I'm looking forward to hearing from you soon.
I used to use p5.js for prototyping some stuff, and it's impressive how a game like this can be made entirely in it. Good job.
A really fun golf game that requires precise shots. I especially liked how even hitting the ball slightly too fast can cause it to miss the hole. It’s a nice attention to detail. Thanks for the submission!
36/21 T-T. This truly captured the real life essence of how I feel when I play putt putt. well done
Fun little golf game. Looks great. I just had some issues with the bounce behavior of the ball (it felt a bit unpredictable). Anyway, good job!
Love this take on a simple golf game, from the sounds of it, it was hard to make so kudos there with the mechanics. Fast paced minigolf with your own twist, it all works well for me, great job.






Leave a comment
Log in with itch.io to leave a comment.