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A jam submission

The Mourning AfterView game page

Tactics/Puzzle game about the connection of spirits in death
Submitted by FutureFossil (@CDRobots) — 25 minutes, 53 seconds before the deadline
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The Mourning After's itch.io page

Results

CriteriaRankScore*Raw Score
Story#2372.4623.333
Music#2822.9544.000
Theme#3723.0774.167
Sound#4392.3393.167
Aesthetics#5352.4623.333
Fun#5402.2163.000
Overall#5862.2163.000
Mechanics#7081.7232.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Audio is Harp by VWolfdog from opengameart.org

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Comments

Submitted

Really neat idea, and I really like the idea of the mechanics. A bit too hard to understand how to play as it is though. Took me a while to find the pause menu, which was mapped to escape, since escape is also mapped to exiting full screen in the browser. But even then I was struggling to figure out how the mechanics work. This looks like a really cool game, I just wish there were a more detailed text or video tutorial so I could understand the mechanics better. Thanks for sharing.

Submitted

This was a cute idea. Unfortunately, I was unable to get past the first level. I couldn't figure out how to pick up the spirit after unlocking the stairs.

Submitted

I had trouble knowing the controls. The small puzzles were also challenge at first. Nice graphics style and the effects seem to work well. I liked the story. 

Submitted

This is a cool concept! I definitely had trouble figuring out the possession mechanic. I played until i got to the second door i needed to possess an enemy to open and I couldn't progress because I had accidentally killed the enemies. Too easy to accidentally kill enemies.

My main feedback is that the "actions per turn" and associated reset delay makes the game feel unresponsive and clunky. I also gave you 4/5 stars on music because it would have been really nice if the music was seamless instead of restarting each level.

I liked it overall, great job! 

Submitted

Really liked the atmosphere and that the dialogues were short and fast 😄 It was easy to read everything without getting bored.

I also couldn’t understand the possess mechanic at first, because I kept pressing E on the tile I was standing on. It felt unintuitive that you had to do it on a nearby tile instead, especially since you can walk onto the tile itself.

Submitted

I really wanted to beat the first level, but I just couldn't figure out how to get possesed? Maybe a tutorial of how to get out of the first level? The music was nice. Got me curious about the story.

Developer

Thanks for the comment. Was it that you knew the button to possess but couldnt get it to work or you didnt know the controls? I added a pause menu with the controls, but you are right, I dont really explain possession. You just need to be on a tile next to what you want to possess and press E on keyboard or Y on controller.