One of my absolute highlights in terms of innovation, I wish it was a little more complete but I loved what you went for!
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ZEPHYR-39's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #2 | 4.625 | 4.625 |
| Fun factor | #16 | 3.375 | 3.375 |
| Character designs | #20 | 3.875 | 3.875 |
| Game feel (controls, responsiveness) | #21 | 3.125 | 3.125 |
| Features | #24 | 2.375 | 2.375 |
| Presentation (Graphics and Audio) | #31 | 2.875 | 2.875 |
| Fitting the theme(s) | #39 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Kick ass idea, control mapping needs an overhaul, game softlocks a lot looks really promising so far.
- Very barebones release, but the idea of lock-on for a 3D fighter with 3D movement is extremely cool. There aren't many combos I could find, so it's hard to rate how balanced the game is, but the show of tech is impressive and I loved the art style of the characters, plus the whole premise. I would play a full game like this, if this were fleshed out more.
- I'm really intrigued by the lock on system, and it's cool to see such free form movement in so many directions. It'd be nice to see a little more fleshed out options in terms of attacks too. The character animations look good, but some more fleshing out of the background would help sell the 2D/3D transitions.
- I adore these characters and the mix of an anime fighter with sidestep is something I don't think I've seen yet. I can't wait to see how much more the characters will split away in different ways in future updates as well to see how the game grows.
- I really liked the 2D and 3D swapping idea despite some of the camera jerkiness in 3D mode. Audio helped a lot, but hitsparks would have definitely helped some visual communication issues. Definitely an interesting start with a lot of potential.
Team size3
Engine used
Godot 4.5
Social media
@tomokadev.bsky.social






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