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A jam submission

Sugar Rush Strikers!View game page

Power Rangers/Sentai Inspired Fighting game!
Submitted by Torball (@Ultra_Torball) — 9 hours, 43 minutes before the deadline
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Sugar Rush Strikers!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun factor#273.0743.286
Presentation (Graphics and Audio)#283.0743.286
Game feel (controls, responsiveness)#312.8063.000
Character designs#323.3413.571
Features#322.1382.286
Innovation#332.5392.714
Fitting the theme(s)#432.2722.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I really like how both the normal form and the sentai form have their own health bars and properties and I hope to see at least a little bit more work on this in the future and I can't wait to see it more polished.
  • I like the animations although the popping back and forth between normal and transformed is a bit jarring at times. The sentai theme is cool but there's not much different between the forms currently besides hit properties. With a bit more dev time this might be a neat game, though as you point out it is somewhat unfinished in its current state.
  • I adored this. This idea is so fricking cool that I want a full game on this yesterday! I had to reduce the score because of having only one playable character, but I can see the vision and I love the idea of having to balance two lifebars depending on whether one is transformed or not! If this game were more complete, it would have been in my top 3, grading-wise, but it's still a solid contender! I really want to play a full version of this one day, really! You managed to turn the super sentai transformation into an incredibly cool mechanic. The animations and spritework are also top notch (shame that the transformed form was not finished). P.S. found an infinite in Transformed state: standing Heavy launcher can be looped indefinitely with a little walking between the hits.
  • Nice start. Jump is a little floaty but the flow between moves felt nice. I could see this turning into something cool with some more time to cook.

Team size
2

Engine used
Game Maker

Social media
https://www.youtube.com/@TheLegendaryTorball
https://www.youtube.com/@SenvoSounds
https://x.com/Ultra_Torball

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Comments

Jam Host

One of my surprise pick favorite of the jam. The idea was great and now I want to see a full tokusatsu fighting game with this mechanic!