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A jam submission

GDTVJAM2026View game page

Submitted by CyberCodeLab (@CyberCodeLab_) — 15 minutes, 52 seconds before the deadline
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GDTVJAM2026's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2073.7314.375
Music#3932.4522.875
Fun#4392.5583.000
Mechanics#4582.5583.000
Overall#5142.4522.875
Aesthetics#5662.3452.750
Story#6081.4921.750
Sound#6501.4921.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Music : https://opengameart.org/content/light-puzzles-13-looping | Icons from: https://rhosgfx.itch.io/

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Comments

Submitted(+1)

This is a fun game! The puzzles were good with a nice gradual increase in difficulty. None of them were super challenging but enough that you had to think about your routes. Nice job!

Developer(+1)

Thanks, that’s generous of you. I actually had very minimal time to develop a good way to detect connections. And when I was done, unfortunately, I only had 15 minutes left to create at least 10 levels. 
However, once this was done, it was easy to create the corresponding point in the grid (which I designed to fit the array) by writing something like this: 

public static readonly int[][][] Levels = new int[][][]
{
    // Level 1 (2x2)
    new int[][] 
    {
        new int[] { 1, 0 },
        new int[] { 0, 1 }
    },
    // Level 2 (3x3)
    new int[][] 
    {
        new int[] { 1, 0, 2 },
        new int[] { 0, 0, 0 },
        new int[] { 1, 0, 2 }
    },
    // Level 3 (3x3)
    new int[][] 
    {
        new int[] { 3, 0, 1 },
        new int[] { 0, 3, 0 },
        new int[] { 2, 2, 1 }
    },
    // Level 4 (4x4)
    new int[][] 
    {
        new int[] { 1, 0, 0, 2 },
        new int[] { 0, 2, 3, 0 },
        new int[] { 0, 0, 1, 0 },
        new int[] { 3, 0, 0, 0 }
    },
    //...
};
Submitted(+1)

Nice and simple puzzle game.

Some puzzles later in the list feel a bit easier than prior ones. Could benefit from re-ordering.

The final level features two different pairs of nodes that are very similar shades of purple. Some more distinction would have been nice. Maybe even consider different shapes.

Submitted(+1)

Good job on making a complete game. I finished the game. The mechanic is simple, but fun. The puzzles were a little easy though. Also, there is something weird with how you drage the lines. They would often reset halfway and that was a little annoying. But not bad at all overall. Cheers!

Submitted(+1)

Nice on completing and submitting your project. Even it's not polished as we all would like - it's complete game and it's playable.  There would be more content of course but even with this volume of content - game is not frustrating and I played it till the Victory screen. Good luck with future projects!

Submitted(+1)

I like the music and i think i have seen that game concept on mobile before anyway, something shipped is better than not having something shipped :) Good Luck ;)

Submitted(+1)

Good Qualities:
- Core mechanic works and it is fun to figure out the right path for each puzzle.
- I love how the game is simple yet fun

Opportunities:
- There is frustration when i try to drag and the line breaks when I feel like it shouldn't be breaking. 
- I wish i could undo one move instead of retrying the whole level

Great Execution for the most part

Developer

Thanks, I appreciate it. I’d really like to fix this issue with the line suddenly breaking off when moving, but unfortunately I won’t have any more time to work on it at the end of the month... And I agree that it would be better to undo just a single stroke, but now that I think about it, it would be even better to select the strokes you want to reset with a left-click or something like that. In any case, thanks for the feedback.