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GDTVJAM2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #207 | 3.731 | 4.375 |
| Music | #393 | 2.452 | 2.875 |
| Fun | #439 | 2.558 | 3.000 |
| Mechanics | #458 | 2.558 | 3.000 |
| Overall | #514 | 2.452 | 2.875 |
| Aesthetics | #566 | 2.345 | 2.750 |
| Story | #608 | 1.492 | 1.750 |
| Sound | #650 | 1.492 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music : https://opengameart.org/content/light-puzzles-13-looping | Icons from: https://rhosgfx.itch.io/
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Comments
This is a fun game! The puzzles were good with a nice gradual increase in difficulty. None of them were super challenging but enough that you had to think about your routes. Nice job!
Thanks, that’s generous of you. I actually had very minimal time to develop a good way to detect connections. And when I was done, unfortunately, I only had 15 minutes left to create at least 10 levels.
However, once this was done, it was easy to create the corresponding point in the grid (which I designed to fit the array) by writing something like this:
public static readonly int[][][] Levels = new int[][][] { // Level 1 (2x2) new int[][] { new int[] { 1, 0 }, new int[] { 0, 1 } }, // Level 2 (3x3) new int[][] { new int[] { 1, 0, 2 }, new int[] { 0, 0, 0 }, new int[] { 1, 0, 2 } }, // Level 3 (3x3) new int[][] { new int[] { 3, 0, 1 }, new int[] { 0, 3, 0 }, new int[] { 2, 2, 1 } }, // Level 4 (4x4) new int[][] { new int[] { 1, 0, 0, 2 }, new int[] { 0, 2, 3, 0 }, new int[] { 0, 0, 1, 0 }, new int[] { 3, 0, 0, 0 } }, //... };
Nice and simple puzzle game.
Some puzzles later in the list feel a bit easier than prior ones. Could benefit from re-ordering.
The final level features two different pairs of nodes that are very similar shades of purple. Some more distinction would have been nice. Maybe even consider different shapes.
Good job on making a complete game. I finished the game. The mechanic is simple, but fun. The puzzles were a little easy though. Also, there is something weird with how you drage the lines. They would often reset halfway and that was a little annoying. But not bad at all overall. Cheers!
Nice on completing and submitting your project. Even it's not polished as we all would like - it's complete game and it's playable. There would be more content of course but even with this volume of content - game is not frustrating and I played it till the Victory screen. Good luck with future projects!
I like the music and i think i have seen that game concept on mobile before anyway, something shipped is better than not having something shipped :) Good Luck ;)
Good Qualities:
- Core mechanic works and it is fun to figure out the right path for each puzzle.
- I love how the game is simple yet fun
Opportunities:
- There is frustration when i try to drag and the line breaks when I feel like it shouldn't be breaking.
- I wish i could undo one move instead of retrying the whole level
Great Execution for the most part
Thanks, I appreciate it. I’d really like to fix this issue with the line suddenly breaking off when moving, but unfortunately I won’t have any more time to work on it at the end of the month... And I agree that it would be better to undo just a single stroke, but now that I think about it, it would be even better to select the strokes you want to reset with a left-click or something like that. In any case, thanks for the feedback.