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Spellbinders: Fight for the Arcane's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun factor | #2 | 4.625 | 4.625 |
| Game feel (controls, responsiveness) | #2 | 4.750 | 4.750 |
| Innovation | #3 | 4.375 | 4.375 |
| Features | #5 | 3.875 | 3.875 |
| Presentation (Graphics and Audio) | #7 | 4.125 | 4.125 |
| Fitting the theme(s) | #17 | 3.375 | 3.375 |
| Character designs | #19 | 4.000 | 4.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Okay, I'm really impressed by all the different the characters and the huge number of options and specials that they have. I like the animations as well, attacks have impact and feel good to use, movement is good. Backgrounds could use a little work, but I think this is a really solid game overall.
- A pretty solid start. I like the fairy-tale / fantasy story art style. UI has a lot to take in and pay attention to, but I think the idea is there and interesting. Felt easy to pick up and was fun to play.
- Honestly pretty impressive. I love how this game manages to use the rules of DnD in a way that fits a fighting game. Having a button for cantrips, spell slots and different spell levels/motion specials was a touch of genius
- This game is absurdly good. Some of the coolest and most creative moves I've ever seen in the entirety of fighting games, wrapped in the package of distinct and responsive characters in a game that feels very feature-complete. I was blown away by the sheer volume of training options and full button configuration settings, and I BEG you guys to keep working on this so I can pay money for it someday. Amazing work!
- I had a lot of fun playing this. Ridiculously fast and flowy, feels like a fantastically fun anime fighter. The complaints I have is that online requires Epic Games (almost made my friend not play with me), and Wizard's wall is an evil move spawned from the pits of hell. I genuinely love this game!
Team size2
Engine used
Godot (my own framework)
Social media
https://bsky.app/profile/steamydev.bsky.social
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Comments
Now that the jam is over, I can say that this was one of ny favorite games re: general ideas and execution! Steamy, you didn't miss at all!
Waiting for the post jam version like...