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Need some help with the core plugin

A topic by SGHarlekin created Jun 02, 2026 Views: 276 Replies: 12
Viewing posts 1 to 9

So I bought the entire bundle that's currently for sale, and I'm not able to get it to work right.
The cards menu seems broken, there is a window on the top right for what I assume would normally be an actor select or something (The window that usually says like "use skill" or whatever), but it's empty, and not select-able so I can't actually activate the big deck window to look at the cards.

I've watched the entire youtube tutorial series and I've taken a look at the demo project (And the demo throws a whole load of errors too btw), although tbh that demo has so much scripting and complex stuff in there that's not really helpful and many times also not commented.
I have no other plugins active aside from the core itself and yanfly's core engine for the window resize (tho I've tried disabling that to be sure) so I know there's no conflict going on.


I even tried grabbing the plugin files from the demo directly instead of the separate download just in case to no avail.
The only other thing I can imagine is the plugins not being compatible with an updated NW.js?? (I'm on v0.94.0) (I could not find any information on the page about NW.js versions)


I'm at my wits end, so I'm hoping for some support here. I don't want to start setting up the rest of the suite, when the base doesn't even work right yet.

Developer

Hey SGHarlekin,

Sorry to hear you are running into so much trouble. We tried to respond to your previous thread as there were syntax errors in the Notetags you posted, however, the thread was removed before we had a chance to respond. Please send a copy of your RM project over to our support email (support@myth-atelier.com). We can follow up with you once we have a chance to look under the hood and figure out what's going on.

Thanks,

MythAtelier Team

Hey, thanks for the response. I deleted it because I fixed some stuff. Still not sure what happened exactly. I just found out that the deck menu doesn't seem to work without the card types plugin. It seemed like that one was optional, as I don't really need types, but without it, the deck menu is missing the "All" button to access the big card viewer window.

Is there any way to just skip the type selection entirely and just access the cards window directly?

Developer

You'll need to edit the Deck Editor plugin to skip the Category Types window for now. Let us know the exact behavior you are going for and we can provide a patch plugin for Deck Editor that allows that behavior. Once we have confirmed it works for you, we can roll it out for general use in the next update.

(9 edits)

I've encountered the another issue. For some reason, the state icon is mirrored for the enemy and if I use Yanfly's buffs and states core  it has a turn counter on top of it's head I have no idea where that's from. Are they not compatible?




Edit: More issues... Trying out front view battle (since yanfly seems to be incompatible. Not sure how I can make my stuff work without buffs and states core tho.) Also doesn't come without problems. For some reason my block state doesn't show up anywhere and somehow disabling the deck icons (Which display the amount of cards in the deck/hand and so on) also disables the actor portrait?

It's all very confusing. There are deck and discard zones included in the hud and you can count the cards in your hand so I'm not quite sure why these icons are a thing. I guess if someone didn't want to use the deck and discard zones? I dunno, but it definitely should disable the actor portrait.
Developer

CGC plugins are fully compatible with YEP so this is more likely a plugin ordering issue if anything. We have tested our plugins with YEP suite for years at this point so there shouldn't be any major issues with them.  Once again, please send in your project to the support email (support@myth-atelier.com) so we can assist as it seems that due to some setup issues you are working in an environment that is creating more errors. We are not able to reproduce your errors on our end otherwise and it makes troubleshooting them more difficult.

(1 edit)

Oh sorry, I completely forgot you said to send the project! I sent the mail! I double checked the YEP order, so if anything the myth files might be a bit jumbled right now after I've tried every possible solution I could think of. 

Developer

Thanks for sending those through! We should be able to get back to you in a day or so with the necessary fixes :)

(2 edits)

Well, since "a day" has been over for 5 days now and I haven't gotten any sort of email response. I figure I'd check in here again to get a status update?

Day 6 of not having heard back. Is everything alright with you fellas?

Okay, it's been 8 days now without any sort of response. I get that life can be busy and all that, but I would kinda expect you fellas to at least take the 30 seconds it takes to notify me that resolving the issue will take more time, or that you've been busy with life, or whatever.  Especially when you give a deadline of "About a day or so"...

Day 9 of trying to get myth atelier to respond.

I got a reply! Hooray!