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A jam submission

E.C.H.O.View game page

A story-driven visual novel about AI, choices, and the consequences they leave behind.
Submitted by Lenobe — 57 minutes, 58 seconds before the deadline
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E.C.H.O.'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#93.2763.714
Polish#103.0243.429
Gameplay#103.0243.429
Overall#103.1083.524

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use generative AI?
I used the Ziva coding tool (a plugin integrated directly into the Godot Engine editor) and ChatGPT to create some of the artwork.

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Comments

Submitted(+1)

Cool game with great dialogue :)

Developer

Thank you so much! I'm glad you enjoyed the game.

Submitted(+1)

really good best game i seen on this game jam good job!

Developer(+1)

Thank you so much for rating my project so highly!

Submitted(+1)

Overall: Strong atmosphere but the interactivity is too thin to feel like a game yet.

What Worked Well:

  • Title Screen: The music fading in with ambience is a nice opening. The main character is striking, the horizon line works well, and the E.C.H.O. typography and coloring are good graphic design.

Areas for Improvement:

  • Ape and Godot Icons: Clicking them on the title screen doesn't do anything.
  • First Scene Interaction: I had to click all over the screen before finding the right app to tap which let to a moment of frustration.
  • Chat Text Formatting: When there are two long sentences in a reply the spacing gets weird. The chat layout could use a polish pass in general. Worth asking an AI to outline best practices for chat app text layout and then have apply them.
  • Actual Gameplay: The game ends back at the title screen pretty abruptly. As it stands the player is just pressing the left button a bunch of times, the middle button a bunch of times, or the right button a bunch of times, with no meaningful consequences either way even though your description says this is part of the experience. Some actual participatory gameplay elements and player agency/consequences need to be added for this to feel like a game.
Developer(+1)

Thank you for such a detailed review! The chat layout definitely needs some polishing.

As for the gameplay: each reply in the chat increases one of three counters - Aggression, Neutrality, or Loyalty. After 10 messages, the player is directed into one of three final dialogue branches with the AI, and the ending is determined by whichever counter is highest. In the future, I plan to add more branching and some visual cues, like coloring the buttons depending on which counter they affect.

The chat icon on the phone screen already has a hover effect, but it seems too subtle - I’ll make it more noticeable. Regarding interactivity, I’m still thinking about it. This is meant to be a short visual novel focused on the vibe of a single conversation at a critical moment, and I don’t want to lose that atmosphere.

Submitted(+1)

The chat button being the only hoverable thing made it feel more like a static image than an actual phone with apps.

If all the apps could be hovered, then presumably you'd be able to click on them too... and that means something would need to happen when clicking them all as well which would be a bunch of unnecessary work.

So, I dunno. Maybe there is another way you can get into the app that is more convincing world building? Like you are actively in some other app, like playing a snake game or something, and it pauses and the AI app notification scrolls in from the top?

Submitted

I'd appreciate a rating of my game if you haven't already.

Submitted (1 edit) (+1)

Really cool! One of the best games I’ve tried so far! It would have been nice if the player’s changes meant a little more, while the end result does change depending on your responses, each choice does not change the following message. But for a game jam that’s not a big deal!

Also, the text at the end was pretty fast, I could kind of read it, but it would have been nice if it was a little slower.

Great job! I’d love to hear what you think of mine!

Developer(+1)

Thank you so much! I'm really glad you enjoyed it.

You're absolutely right about the lack of choice variety - that's something I plan to work on when I continue improving the game after the jam. And thank you for finding and pointing out the bug with the ending text speed!

I'll definitely play your game today and leave a comment as well:)

Submitted(+1)

It didn't work and I didn't understand anything. You can also rate my game and give your opinion. Starbound Paradis

Developer(+1)

Could you tell me what exactly didn’t work or what was confusing? I’ll also be playing all the jam games and leaving feedback over the next day or two.

Submitted(+1)

I couldn't rate you because the screen was removed. I tried several times.

Developer(+1)

Thanks for trying! If it’s not too much trouble, could you try one more time? If it still doesn’t launch, please tell me the name of your browser so I can fix this issue. In the meantime, I’ll play your game :)

Submitted(+1)

I will try again

Submitted(+1)

I finally succeeded! I'm giving you a 5/5 rating. Don't forget to rate my game!Starbound Paradis