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Wolf in Sheeps Clothing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #16 | 3.531 | 3.531 |
| Creativity | #21 | 3.688 | 3.688 |
| Presentation | #33 | 3.094 | 3.094 |
| Writing | #34 | 2.875 | 2.875 |
| Implementation of Theme | #37 | 2.500 | 2.500 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is the name of your wolf/wolfess/wolves?
Lucy
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Comments
This is the first submission I read!
This story had a great hook, and I liked the art (especially the colours) but I thought the narrative could've been expanded more. The bad ending is severe (good) but the good ending is severely lacking in resolution... how does Mary change? I would've loved to see that very much.
Well, I certainly can't fault the ambition. From the disclaimer upon opening the game, you know exactly what you're getting into, and it takes some courage to tackle these kinds of themes. That said, while I don't think anything was handled poorly or disrespectfully, I think this one needed to be paced out a bit more, especially in the second half, to really deliver on this premise.
Breaking it down by rating criteria:
Implementation of Theme:
This is probably the weakest part of the entry for me. I honestly think your best connection to "folklore" is through the "wolf in sheep's clothing" motif, which is rooted in biblical scripture that was later adapted to vernacular adages, but the addition of the Greek mythology aspect, seemingly just to check the jam theme box, makes me think that angle may not have been intentional (to clarify, I think Mary being a "wolf" as in a a danger, literally in sheep's clothing, is intentional, but the reference to that phrase's source material may not be).
Like some others have said, I don't get much from the inclusion of Greek mythology since the stories mentioned by the leads don't really mirror the narrative and it feels tacked on.
Presentation/Writing:
I like a lot of the ideas here, but the execution was hit or miss for me. BGM felt pretty passable for me, not particularly noteworthy or distracting, though I did like the pulsing track that was used whenever the script took a tense turn. The artwork we get for Mary is solid, but I felt like Lucy could have used a few more expressions since we really only have two characters depicted on screen and Lucy only gets a couple variations, one of which is the smile that looks maybe creepier than it was intended to be.
I think color coding the backgrounds based on mood/perception is a cool idea (e.g., the school is green when Mary sees it as a safe space, the color fades once she's with Micheal, and the green tint is gone once she's given a "task" by Micheal and she can no longer use school as a temporary escape) but I think you could have accomplished this with some more subtle filters. I don't mind the sketchy, cartoony art style at all (I think it actually is a really interesting juxtaposition to how disturbing the story is) but with the heavy green filter, I had no idea what I was looking at in the first scene in the classroom.
Writing definitely could've used another proofreading pass, and there was some awkward phrasing that made me wonder if there were things that were getting lost in translation. For example, real early on we have the sentence "The moment the teacher stops talking everyone starts talking" - you want to avoid using the same word twice that close together, and there are a few different ways you could revise this, like "everyone starts talking the moment the teacher stops," or "As soon as the teacher finishes, the class erupts in conversation".
Another sentence I noted was "I just thought it was pitiful that you always spend your time alone" - the script acknowledges that Mary is being awkward here, but that still feels really harsh and I wonder if you intended it to be that way or if you could have used a softer word than "pitiful" here.
Story:
Like I said at the top, the hook here is really good. From the moment Micheal touches Mary's thigh in the car, you know where this story's going, and there are a lot of great little touches that really sell Mary's trauma, including the dissociation, possessiveness, and the very haunting final line of the bad ending where she hopes to never see Lucy again. The first half sets this up really well, but it really starts to stumble as Mary's relationship with Lucy develops. I know you have a comment response below about not doing well with "slow burn" stories, but this one really could've benefited from taking its time and exploring more deeply the impacts Mary and Lucy have on each other.
As it stands, both endings feel too sudden based on where these two are in their friendship. If Lucy is aware of the rumors about Micheal and has serious concerns about them, as we see in the good ending, it seems like a stretch that she'd feel comfortable following Mary home based off of like, one reassurance, especially since Lucy has reason to believe Mary is being manipulated. Even if she did go home with Mary, as Lucy is presented I don't necessarily buy that she'd willingly go off alone with Micheal instead of pushing back on that.
Similarly, I think it would take a lot more than just a conversation or two to break down the years of abuse and trauma and begin to step out from Micheal's control in the good ending. Both of these feel rushed, and the story would be much improved if we got to see these develop more organically.
I also don't know if I totally buy the way the rumors themselves are presented. I get that bad people exist and that they often get away with bad things, but I find it somewhat difficult to believe that if it was that common knowledge that Micheal was a predator and Mary was spotting for him, nobody would have reported him, including his previous victims. I get that there's a perceived stigma around reporting sexual assault, but the way Mary's "friends" are depicted feels too heartless and cruel to feel realistic.
Creativity:
I really can't fault you here. While I think the execution, especially regarding the pacing, could have been better, this was a really ambitious premise and I think this was a valiant effort at depicting the struggles of surviving abuse. For what it's worth, I did think this was a major improvement over your Novembuck entry and I think you're definitely improving your craft, so I hope you stick with it!
This one was great! I think it tells a compelling story about a kid stuck in a very, very bad situation, with just the right amount of detail to really make it hit. I also really appreciated the use of limited color palettes to make the backgrounds stand out - it helped give each background a different ‘personality’ and made individual scenes stand out from each other well.
If there’s one big weakness here, I’d say it’s the story’s brevity - while Mary’s tendency to dissociate no doubt plays part in it, I found myself confused about what was going on quite a few times - in particular, both endings felt as though they just suddenly cut off after a certain point - and while it makes sense for the ‘bad’ ending, I was quite confused when I checked out the good one and saw its seemingly arbitrary cutoff point in the middle of a conversation.
In general, I think things could also be paced out a bit more - this is a very fast paced story, but I think a few moments of relative quiet and contemplation could help the viewers better sit with the intense emotions the characters are feeling. This doesn’t necessarily need to be by splicing scenes into the existing work, either - even splitting up certain sentences into multiple ones, or adding a few more descriptions of expressions and behaviors, can go a long way towards helping with that.
With all that said though, the central story was incredibly compelling for me, especially since it’s the kind of thing that you rarely see in the FVN space. Great job!
I really like vibes in this one, but not much else. Wolf in Sheeps Clothing is ambitious to be sure, but in that, it overreaches a bit. The scenario here is dark and engaging, but I do not think it's presented with enough gravitas. Reveals and plot beats — many of which, are pretty sinister — never get to linger for long, and so pass by readers without the impact they could've had. While it's never particularly irresponsible with the themes portrayed, I couldn't help but feel like their depiction is a little too light. I do want to praise the small details added to complement the story. Uses of sound effects in songs and colours in BGs were clever and helped the game stand out just a bit more for me. Overall, the brevity here ended up being the source of a lot of issues I had with the game, but it's far from unenjoyable.
A surprisingly dark story for something with artwork this cute. I really do have to applaud the writing decision to have the main characters be the kind of people they are. Mary is stuck in an unfortunate situation and we can't help but empathize with her, even if what she's doing (leading other girls into a bad situation with her brother) is an objectively terrible thing to do, so we actually end up rooting against her. It's a complex topic and I do think the topic was handled with the respect it deserves. It's a really intriguing story hook and I'm glad this VN exists since it must have been brave to tell this kind of story. That being said, though the story is interesting, there are several issues with the way it's told, honestly. The sprites are a bit *too* simplistic, lacking many expressions that would give this story the gravity it deserves. An example is when Mary confesses to Lucy and they argue. Their faces are basically expressionless and it takes away a lot of tension from the story. There are also some moments in the story that strike me as trying to drive the point home a little too hard. Like, the folklore theme is represented through the Greek gods, and Mary compares herself to Hera, who's stuck in a shitty relationship with Zeus and can only take revenge on the women he sleeps with. This technically fulfills the brief when it comes to folklore but I think it's a bit on the nose. There's a scene where some anonymous students are gossiping about what Mary does for her brother, which strikes me as an unsubtle way of telling the audience the truth about their situation, when I felt I was already capable of piecing it together from the other hints. Again, I do like the story, I just think it could have been stronger if it was more subtle in its storytelling, and the emotional moments could have been more impactful as well. It also cuts off pretty abruptly at the end (of either route), which I think doesn't give me a lot of time to digest the story, though the horror and disgust is there at least. It's still a really creative and original story.
A tight, realistic horror experience. A lot of the eeriness and discomfort comes from how uncanny it feels. Mary's a girl who's just living her regular life, but then has to deal with the ever-present trauma of having to do everything her brother says, even if it means that some unspeakable things will happen. The music does an effective job of hammering this in. The lie ending hits a lot harder, especially that last line, but the truth ending isn't bad. I don't feel like Lucy's that interesting compared to Mary, but she does have her moments. I like how the VN gives you just enough information so you can interpret what's going on as bad as you think it is. I also like that the theme of folklore comes through with how Mary's actions are known among the student body, that people have been spreading rumors about her (rumors that turn out to be true). My main complaint is that I feel like there's too little of the story. I wanted there to be more meat for me to sink my teeth into. But I think what we have here is good.
The game page is pretty sparse with info and I think I will be here too.
This was a pretty uncomfortable read, for all the intended reasons. You suspect the entire time that something is wrong, and you are trying to figure out what exact kind of wrong, until it the other shoe finally drops. The whole time I kept thinking "they're not actually gonna go there, right...?"
That said, I think I liked the premise more than the execution. I think the story is too short to let the dreadful build up simmer enough. While the brisk pace is disorienting and fitting, I think it looses a lot of its bite cause it's just too quickly over. It did build up the feeling of unease well, but I think it should have gone much further. I also don't think we had enough time of the girls hanging out and bonding for me to believe that Lucy would lower her guard down, or for Mary to grow attached to her to have second thoughts. The brother was a sparse character but have a very strong presence. For a story about manipulation, it didn't really leverage Mary's explore with either character that much, and that's a shame.
The interplay of the two endings was done well. I like the idea of going with the plan remaining implicit, although I think I would have gone with more disturbing implicit vagueness here, and having the other ending be the one that reveals the whole grim picture.
Lastly, I wish the game touched upon the Greek myths some more. There is an entire very rich pantheon of stories regarding fucked up shit that this story touches on to draw parallels to.
All in all, an idea that could have been really strong if it committed to slow cooking the horrifying implications.
Thank you for the review! I will admit I'm not the best at slow burn stories even when I'm not on a time limit, but I'm glad you were able to enjoy the story even if it was a bit quick.
A very good read, cute artsy style, good writing, with a deeper darker topic, and a disturbing issue. Unique story, flows well and neatly written. Give this a read, but do check out the CONTINT WARNINGS!
Thank you for playing! I'm glad to hear that you liked it
'Wolf in Sheep's Clothing' is an unnerving suspense drama that portrays some heavy and serious subject matter through a deceptively innocent looking veneer. It's an interesting effect of having this type of story be told through the stylization of an simpler and cuter art style as it does throw the reader off balance once the first sting of dread hits and suddenly the juvenile presentation starts to show that there's a darker story being told here.
That being said, I think the story here is actually really intriguing and has quite a few layers of it. To speak plainly about the plot is to spoil the reveal, but I'd like to talk about it, so spoilers for those that haven't played it. The narrative angle is really strong. Having the main story be about a sheep girl who's been sexually abused by her older brother guardian and then using her to lure other girls for him to then sexually assault is a very intense premise (the 'wolf in sheep's clothing' being a predator sheep). There's a lot of really evocative moments that really sell the intensity of the situation. The way Mary dissociates a lot, the rigidity to her thought process, the absolute deference of agency to her brother, the culpability in assisting her brother, and even the resentment to the other girls that her brother targets. There's even a weirdly sinister worshiping of the older brother as he's introduced, which helps paint the picture that while his actions are reprehensible, he must hold a level of charm and charisma that he's able to get away with seducing Mary's classmates. The introduction of the folklore theme being the Greek gods, especially with Zeus and Hera as a not so subtle metaphor for this story, does help confirm to the reader that this is 'that' kind of story. What I find interesting as well is how Lucy changes depending on how Mary answers her question in the one branching choice. If you pick Lie, the story proceeds with the luring and seemingly 'lamb to the slaughter' type of scene where Lucy gets deceived, while on the Truth side, you find out that Lucy is aware of what's going on and isn't actually completely against being prospected. On the truth end, it feels like Lucy then takes pity on Mary and we find out that Mary actually doesn't care about the girls who get prospected, but that she's got this possessiveness to her brother and doesn't want to share with other girls. It's a surprisingly candid and tragic take on the story dynamic.
The presentation, as simple as it is, is surprisingly effective at showing the disconnect between the seriousness of the subject material and the way the characters treat the subject material. The audio cues work well in giving that change in tension whenever a new detail is revealed, and it uncovers the next dark layer to the story. I do think that some more care could've been put into the transitions between scenes, as they seem to just flash in an instant, as well as the initial music coming in without any fade in, though part of me wonders if that's intentional or a happy accident that it adds to the choppy perspective of the main character who dissociates. I would say the same thing about the writing and prose, which feels very unrefined. There's some weird sentence structures, and a couple of places where it feels like there should be commas are missing and it ends up looking like run-ons. Once again, part of me wonders if this is intentional or a happy accident that it adds to the deteriorating and juvenile thought process that Mary has. While I think that the story ends at the appropriate point for each of the two choices, the ending does come very abruptly and that's what leads me to believe some of these choices are more like happy accidents that benefited the story. Adding in some kind of slow fade to back into a credit sequence or a sense of closure to the narrative leading into the end would help a lot in signaling the end of the story instead of the quick cut to the main menu.
Creatively, the thing that stood out to me the most was the audacity of tackling a story line like this. It's a touchy subject and could easily come off tasteless if not handled well, and I think you handled it with the appropriate amount of depiction without glorification. Otherwise, there's not too much else here to judge on, but I do think that the sprites for Lucy and Mary are very cute, and the backgrounds do their job of placing the characters in a setting. While I could see the folklore reference with the Greek myths, it does feel more like a foot-note, since it's not entirely a one-to-one metaphor with the Zeus story, since while Hera does punish the women that Zeus sleeps with, Hera doesn't actively help Zeus with sleeping around.
It's actually quite interesting, because I remember the author's previous game jam work, and that also dealt with mature topics. This one feels like an improvement in the narrative flow and letting the plot develop more naturally. If I were to offer some feedback, it would be to look into finding different ways to enhance the reader experience. Title page art, utilizing the visual medium more with different scene transitions or moving the character sprites around, playing around with the text visuals. On the writing end, looking into single line edits to see if there are stronger ways to convey the idea you're getting across. This was a surprising entry, and there's a lot of room for growth and potential, I would just like to be sure that there are deliberate artistic choices being made rather than it just working out for this particular story.
Thank you for such a in depth review! I'm happy to hear that you think I did the story justice.
Quite a fun story! Well, as fun as the subject allows it to be anyways, since it does attempt to tackle some heavy stuff. An interesting take on the trope of 'Popular girl tries to be friends with the Loser (tm)', with a pretty decent execution no less. It could certainly benefit from a bit more time spent on visual elements like transitions, but under the scope of the Jam it certainly had higher priorities, and it works well enough. It's hard to say I managed to predict the twist of the story when it wasn't trying to particularly hide it, but the direct reveal of it was still good enough for me to be surprised by some elements. Now, the abrupt endings are a bit unbalanced, since one of them works very well, and the other one comes a bit out of left field; however, again, as the game was made in a month, it's not as much of a criticism as a note. The writing is quite fluid and works quite well, and except for some grammar errors, no major issues arise, maybe minus the characters playing through the entirety of [what is implied to be] Portal 2, but that's more funny than disruptive~ Ultimately, it's a charming submission that managed to keep me invested for the whole story, albeit cut a touch short.
Thank you for the review! I think the best 'twists' are the ones the audience manages to guess, so I'm happy you were able to see it.
I very much enjoyed this story, as uncomfortable as it was. There's room for improvement on some presentation, but this story has a strong core and does hit some parts very very well.
Wolf in Sheep's Clothing makes me uncomfortable in all the right ways. There's this overwhelming sense of dread that doesn't leave until right at the (good) ending. The abrupt transitions lend well to the constant disassociation that the protagonist experiences. The music also lends well to make tense scenes feel extremely tense.
While the story itself is fine, I find that there are simple grammatical errors that can be rather distracting. While the abrupt switch to the title screen in the bad ending does well, I wish there was some sort of transition between the end and the title. More of a "fade out" ig
Overall, I like what's here! Most of my critiques come from minor technical errors, and nothing to with the actual story. Keep it up
Thank you for the review! I'm glad I was able to get the right tone for the story and give you a feeling of unease.
Powerful allusions, heavy subject matter, and super uncomfortable vibes. The writing could be cleaned up a bit, but overall quite effective at what it aims to do.
The storytelling was hella blatant (you know from the very start what is about to happen) so the conflict is pushed a whole level deeper. Is Lucy going to fall for it? Is Mary actually going to go through with this? Maybe someone will break this chain somehow? The fact even all the other highschoolers know about it is wild. Sure, the plot could be smoothed out with more subtlety, but I liked how the creator threw the typical twist right out the window and went for something darker.
Thank you for the review! I'm glad the story got you thinking.
I enjoyed my reading a lot! Short but pretty loaded with its themes. I liked the art style, it’s simple and really cute, which is much better since it contrasts with the darker themes the game manages. The detail of the BG changing according to the emotions of the scene is a nice detail and really helps setting the ambience.
The implementation of the theme was really good, using it as an excuse to make Mary bond with Lucy, making it actually important for the plot. And even better, giving an extra layer to the characters, giving them roles and dynamics that parallels their gods’ counterparts. Mary and Michael with Hestia and Zeus, in a constant circle of Michael ‘betraying’ her and she hurting the girls instead of him. And with Lucy as Hestia; being the goddess of hearth, she’s depicted as someone kind and benevolent, same with our Wolf, judging by her helping Mary and her care for the plants.
What I most liked is how the game cautiously keeps to itself the details of the events, just leaving context clues and dialogues with multiple interpretations. With it, I think the best character (at least conceptually) is Michael, the fact that he never appeared in the game sets an air of mystery around him, especially since you don’t even know by a fact what or is he doing what he does.
Lucy is genuinely a nice girl, which contrasts even better with the twist of the ‘Wolf in Sheep’s Clothing’ since she’s actually willing to help Mary in the ‘Truth’ ending. Which makes her fate much more tragic and gruesome on the 'Lie' ending; never really knowing what happened to her, and leaving us with just some cryptic final words from Mary.
And talking about Mary, similar to Michael, her intentions are never disclosed and you really never know exactly why she does that for her brother; is she scared of him, maybe she doesn't realize how bad it is, or even maybe she loves him? Questions that are upon the reader to answer. However, since she is the protagonist, and that is where the narration comes, it might feel a bit… Weird? Something like that, I don’t know how to explain it.
I get why she doesn't explain the situation thoroughly, since maybe it’s a defense mechanism, judging that she dissociates and gets distracted pretty easily. It was well implemented overall, except once you reach the ‘Truth’ ending, and that is where the writing fails a bit.
Since this game doesn't detail a lot regarding the characters’ reasons, it makes them pretty foggy. In this ending, she realizes that what she is doing is wrong and wants to change for better. However, at first impression could seem as a sudden change that came from nowhere, once you start to analyze you see the cracks on her resolution through the game, but that impression lingers.
That’s a skill that is tricky to master. You need to know how much exposition is required in each scene and character in specific moments, and not losing the subtlety of the scenes, neither without compromising the understanding of the situation from the reader in the process. As I said, it’s a really difficult skill to learn, and I even saw genuine experts fail to communicate the message by trying too hard to be mysterious.
Anyways, a good game overall! Just some detail that drags it down, but easily forgiven due to the time limit.
Thank you for playing the game! I'm glad you liked it for the most part. Would you believe me if I said the original script was even more vague then the finished product? I appreciate the comment, it gives me a jumping off point to improve my writing.
Alright, first May Wolf I read, let’s go!^^
The atmosphere is quite well done. I liked the backgrounds having different hues, that and the music complimented thed vibes in the writing quite well. The sprites are pretty simple, but they work. It’s a bit distracting not to have a sprite for Micheal (or is it Michael?) as he is a pretty critical character, but that’s understandable.
There are some typos and stuff, but the overall writing is good. I like how what exactly Micheal’s deal is is understated throughout the VN up to the “lie” ending. Only when Lucy gets to talk about it does it get cleared up.
The folklore angle is a comparison between the characters and gods from Greek myths: Mary is Hera, Micheal is Zeus, I suppose Lucy is Hestia (don’t remember much about Hestia). Pretty simple, but it works. And the title is a fun, if slightly common, inversion, since Mary the sheep is the titular “Wolf in Sheep’s Clothing”. Good stuff!
Overall, I liked reading this, good job!
Thank you for playing! I'm glad you liked the story and art.