This game has a lot of promise, and i like the scenes well enough, but some of the mechanics don't feel great.
For the test version the grab mechanic felt a bit awkward to use, especially against the shielded enemies.
And for the demo version the abundance of platforms that were *just* off screen as well as some pretty unforgiving stun locks between dart and spike traps made for a fairly frustrating experience.
The tentacle boss fight was also very inconsistent and would frequently not allow me to get up after a knockdown. Not sure if that was intended but along with some fairly rough tentacle placements near the end of the fight, i gave up after about 10 tries. Overall i think it was a fairly fun fight that escalated mechanically in a fun way but could use some tweaking.
altogether i am excited to see this game is still being worked on and look forward to future updates.