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NecromancyLait's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #79 | 0.354 | 1.000 |
| Audio | #79 | 0.354 | 1.000 |
| Fun Factor | #80 | 0.354 | 1.000 |
| Visuals | #80 | 0.354 | 1.000 |
| Theme Implementation | #81 | 0.354 | 1.000 |
| Special Object Implementation | #81 | 0.354 | 1.000 |
| Overall | #81 | 0.354 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play a necromancer in a cemetery. The core mechanic is pouring milk
on corpses to resurrect them as allies that fight enemies for you.
Milk bottles are scattered around the map as a limited resource you
have to gather. Both the theme (necromancy through resurrection) and
the special object (milk as the ritual ingredient) are central to
the gameplay loop — you literally cannot progress without using milk
on the dead.
What tools and 3rd party assets did you use?
- Engine: Godot 4.6
- Pixel art assets: 2D Pixel Dungeon Asset Packv2.0 from itch.io
(Dungeon Character + Dungeon Tileset)
- Sound effects: freesound.org
- Music: opengameart.org
- Code: written from scratch in GDScript
How did you use generative AI? (If you did)
Used Claude AI as a coding assistant to help write GDScript boilerplate
and debug issues. All code was integrated and adapted in Godot by me.
No AI was used for visual or audio assets.
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Comments
You gotta set the game to public or we can’t play it.
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Um the page isnt public