I ran into a small problem when trying to make a game with your character creator. At first I realized I was creating too many sprite sheets for a single character, different weapons for different outfits added up exponentially.
Can I export body, armor and weapon layers separately and stack them in my game, so equipment shows on the character when the character equips/unequips the items? If so, how?
My idea was to have a layer system where the bottom layer would be the base body with no equipment, the armor would be above the base body, and the weapon one layer above that, or do you think there’s a better way to do it?





