Play Adventure Module
The Island of Dr Leroux's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.458 | 4.458 |
| How stylish does this one-shot visually look? | #1 | 5.000 | 5.000 |
| How legible and easy-to-understand is this mission? | #2 | 4.667 | 4.667 |
| How well are design principles used to create a fun one-shot? | #2 | 4.333 | 4.333 |
| How well are the themes utilized? | #7 | 3.833 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which RPG system(s) is this for?
Pirate Borg
How did you use the mandatory theme "Side Effects May Include"?
In this Island of Dr Moreau inspired adventure, a mad scientist is trying to create a new form of the drug ASH. The players can take this drug, and, on a bad roll, experience drowsiness, nausea, dry mouth, and becoming a giant elephant headed zombie.
Which hard mode challenges did you do?
Voices In The Void additional theme
Muppets additional theme
Single sheet adventure
How harsh do you want people to critque your submission?
Normal amount
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Comments
Absolutely lovely, so much character in the premise and the illustrations. A professional level of polish, a straightforward premise – there could be some more meat on the hooks, but in all honesty I would expect the players to be on board to have an adventure.
The core exploration is solid, I love especially the ghosts being unable to cross water, and having the river in the middle of the island.
Also a great reference, love the adaptation of the ideas. Super cool work all around!
Not your average scifi, but a fun jaunt around an island beautifully presented.
The details are well-explained, but I'm not sure the links between locations or events are - I fear I'd be stumbling blindly around in the woods until things happen to me and eventually I die.
Side effects are fun, widely available, and only sometimes ridiculous - much like the 'monsters'.
Rounding out the 'supporting cast' to provide direction and information to players, and including some "you can see X landmark from Y location" guides to GM and players, would help make running this smooth and easy.
oh that’s an interesting point. I’ll definitely think on that and maybe tweak some things. Thanks for the feedback!
Great artwork and clean keys with some fun enemy stat blocks.
One thing that might benefit from expansion, and that is what water it is that Cerdita wants to cross. It is quite different if she just wants to get over the river, or if she wants to get off the island entirely (because of the effect she can grant), and having the author’s intent be clearer here might be good. (Also, minor typo here: “possess”, not “posess”.)
This one is a little lighter on the science side of things than most of the other submissions, but it can still be pushed fairly easily in that direction with some more labs and weird chemicals and such.
I think that the biggest thing missing is how to achieve the overall goal for hook #2, given the lack of things to use to escape the island properly in the keys. The other two would have the PCs arriving at the island with a ship to use to get away afterwards and are much stronger motivations in general, I think. (I might still do something slightly different with Camilla, but overall that hook works for me.)
Definitely easily runnable though, nice work.
Ah yeah Hook 2 is definitely what I would consider "hard mode". I'd like to think "the PCs will always find a way" but I can see how that's a bit of a cop out.
Thinking on this feedback I remembered an earlier idea was to have a ship that regularly came to bring supplies to the island and the built in solutions to that goal were either "build a raft" or "survive long enough to get a ride on that ship". Maybe I could add that back and it could add some interest.
Anyway, thanks for the feedback! I appreciate it :D.
A gorgeous page with an inspired, succinct adventure. I have no notes and will probably be downloading this for my own collection to play one day. Well done!
thanks for the kind words, If you ever run it I’d love to hear how it goes!