Thanks for sharing this, I think I actually watched some of those a while ago and it was a little eye opening to see this as someone who is playing videogame their whole life ^^
I think the most ideal way would be to guide players smoothly into a game but without being too intrusive. In our way some more icons on the in game screen would probably have been enough. However, in general I dislike game pauses with explanations when I want to start playing nearly as much as having to read a wall of text beforehand on the itch page. Getting this right is difficult, especially with the narrow perspective you have as the developer. We will strive to improve this in the future, possibly by trying to find some playtesters before the end of the jam that can give us another perspective. Thanks for your reply, it is good to be contradicted on those things from time to time :)