Play Adventure
The Mind at Large's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well are the themes utilized? | #1 | 4.333 | 4.333 |
| How well are design principles used to create a fun one-shot? | #4 | 4.000 | 4.000 |
| How legible and easy-to-understand is this mission? | #4 | 4.000 | 4.000 |
| Overall | #8 | 3.625 | 3.625 |
| How stylish does this one-shot visually look? | #12 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which RPG system(s) is this for?
Mothership
How did you use the mandatory theme "Side Effects May Include"?
Your character is experiencing side effects of ant pheremones that are similar to how the effects of mescaline are described by Aldous Huxley
Which hard mode challenges did you do?
Voices In The Void additional theme
1 player no GM
How harsh do you want people to critque your submission?
Be brutally honest
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Comments
I hate using playing cards. Just make a table and use dice.
Also, I get the reason for the weird trippy vibe, but like...this is Mothership. This does not need to be dripping with edgy prose. Just show me a table, tell me the facts, and let me improv those bits myself.
It's a fine idea, but far far too lengthy. I'd have preferred to see this turned into a series of tables, cut out some of the fluff, and make this a proper Mothership scenario. It has the potential.
This is an incredibly cool system for solo roleplaying. The prompts and systems seem like they would produce a really cool play experience. It seems like I’ll get to feel more like a player and less like a GM despite kind of playing both roles. Can’t wait to give it a shot!
I love the descriptions, the rooms are short and evocative, the focuses are interesting and varied, the obstacles are weird and fun.
Altogether I really get the feel of the sense of a fever dream of an adventure, dazed, reality slipping until death. The distancing effect created by the nonstandard player/character narration helps this. This also feels like a good match for random generation, of course.
This makes good use of the panic system, and the modifications to it seem great.
I'm a bit worried about battle, as in does the character have weapons? You can find some, but they seem quite rare.
Also, as a player I might require a bit more handholding with the rooms, in general. Are they mainly fluff? Of course in rpgs nothing is just fluff. But to guide the mentality of interaction with them. This of course is in conflict with the distancing language of the rules text, to a degree.
But a cool, cohesive peace of work, a fun take on random generation of adventures.