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A jam submission

wonder caverView game page

Submitted by corgi_123, Felipe Zenicola — 3 days, 1 hour before the deadline
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wonder caver's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#203.5003.500
Concept#273.1883.188
Overall#283.0003.000
Use of the Limitation#312.8122.812
Enjoyment#432.5002.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
corgi_123, felipe zenicola, jegertrot

Software used
Godot 4.6 stable

Use of the limitation
the player is trapped/locked within a cave

Cookies eaten
1 lemon candy

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Comments

Submitted(+2)

I like your game! Nice TDS!

Developer

Thank you so much! Not sure what TDS mean though :D

Submitted(+2)

I liked the concept, idea of controling parts of the player with mouse and scroll is interesting. I had a problem with movement system, its not responsive like i expect it in games like this, but i think it has ways to improve. Also i often stacked in really unpredictable places, i think u can do more 'softer' colliders to bring caves be more easly to pass. You've done great job, congrats with this project.

I will be glad if u checkout my game too

Developer (1 edit) (+1)

By unpredictable place do u mean the hand just clip through wall? I had to mess with the physics parameter quite a lot like the amount of force, friction, bounciness ... but it still doesn't feel right sometime, and it's pretty hard to debug what went wrong in the physic when thing go flying or just stuck. I don't know how to do make it softer either, with soft body being quite a uncharted territory for me (I tested it a bit before in Godot and it is kinda broken). Also what problem did you have with the control? Maybe it was not unresponsive as it's stuck on wall? I made the hand and body force built up overtime until a max amount, so that could look like it is stuck.

Also I will definitely check out your game.

Submitted(+1)

I think there is a parts in cave, where it has thin space and you should crouch with only hand without using scroll. I understand it was the idea, but it was also a cause of stacks for me. What did I suggest is to leave this parts of caves how it is done, but reduce a bit upper cave collider, so the player still will try to crouch, but if he pretend to use scroll to move body it still will be a chance to unstack by going left/right. Without it I often stacked like a wand between two walls. Hope I +- normally described and you understood something... Sorry, not my native lang, still trying to write down all this without google translator.

Developer

Hmm, I think part of the body like the hand got stuck or getting in the way is part of the real caving experience. So I know I could make it easier but afraid that I would lose part of the charm. That part was supposed to teach you how to use both part of the arm, not only the lower arm. And Tbh I only test that part about like 6 times or so and on those times it just a bit slippery sometime, I did get kinda stuck but doesn't take more than a few seconds to unstuck for me. 

Also that highly narrow cave sections was my best shot at creating a sense of locked/entrapment for the player, which is the limitation of the jam.

Anyway thank you for the detailed feedback! I don't usually play this genre so there's stuff that I'm not sure if it is a skill check or just straight up frustration.

Submitted(+2)

great concept, feels like a really difficult version of Getting Over It. I wonder why scroll input feels weird, but interesting in general.

Developer

Thanks for playing! Scroll input is being weird is probably due to it never being used for character movement. I was trying buttons to control each arm, like Q/E to rotate but there's a bit too many buttons to remember/press.

Submitted(+2)

woah holy crap there is lore with cutscenes and everything, the game is very pretty and atmospheric first of all. the gameplay is not for everyone im sure, these controls are very difficult to get the hang of but i feel like that was the intention, and it works, once you learn it, its very sophisticated and good. its a good time!

Developer(+1)

Thanks for playing! Yeah I think learning the controls is a big part of this type of game. Though I must admit the physics is sometime broken especially on the web version, which could be funny but could also make the learning less enjoyable.

Submitted(+2)

Had a great blast playing this, I didn't expect the movement mechanics to be this good despite being so different and confusing at first, it's really like genius level for me. It was really fun crawling around the caves lol.

Submitted(+2)

the art and music sound amazing, the gameplay was fun, it might just be me but the main mechanic is hard to get a hold of but when u do its super fun

Developer(+1)

take quite some tuning to make the physic behave decently, glad you liked it!

Developer(+1)

Thanks you!! I'm very happy that you liked. Yeah the mechanics are not easy at all to grasp, but anyways you're controlling a broken robot, so it's still within the game concept:)

Submitted(+2)

the art - W
gameplay - W
loved my time in this!
when you reach the top dont forget us ok

Submitted(+2)

Love the art yo

Developer

Thanks! Somehow still manage to make it work even though the artist kinda just gave up mid way.