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A jam submission

SMOKE BREAKView game page

Submitted by acries — 4 minutes, 7 seconds before the deadline
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SMOKE BREAK's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#782.0002.000
Use of the Limitation#791.6361.636
Enjoyment#811.6361.636
Overall#831.7271.727
Presentation#871.6361.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity and Fl studio

Use of the limitation
you have to be locked in

Cookies eaten
15

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Comments

Submitted

I couldn't quite figure out what was causing me to die in the end.. My assumption is none of the attraction bars can fall to zero, and you occasionally need to check behind you and commit some time to clearing the red lights, which happens automatically?

Managing the workers I straight up could not figure out, the esoteric status messages made it difficult to know when to use the tone.
The other big thing I kept running into is the navigation between the screens being a mouse-over input instead of a click or wasd input, I kept over-navigating to the left or right aha
I did appreciate the lack of jump-scares, and the swivel-movement does certainly make you feel Locked In!

Submitted

the atmosphere is very well done, and i think the gameplay is ok?? however i cant really tell because it is very very confusing, the voice is cool but subtitles would have been nice to fully understand and then on the right, the system around the speaker did not make sense to me to be honest. i think there is something good here, its just a bit covered in a layer of player confusion.

Submitted

I think that this submission has potential to be a fun game however there are a lot of downfalls that severely drag down the quality of the game. The audio design and music are well made. After this though, there isn't much that I can really praise. I played around 5 rounds to really try to understand what I was supposed to be doing and I figured it out a little when it came to keeping the attractions are fully repaired and getting rid of those glowing eyes behind me. Then came the speaker part and using it on the workers which would not work for me. I would see that one of the workers is doing bad and I would use the speaker on them. Nothing would change after using the speaker on them so I am very confused on what I am actually meant to do there. An additional note would be, when building your game in unity, head over to the player settings and change the resolution and presentation. This way your player wont have to fullscreen to play. Make sure that all your UI is also scaled to fit the resolution that you have chosen. Best of luck on your game development journey!