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A jam submission

Data DropView game page

The hacking, stacking, and cracking game. (Don't forget to Rate!)
Submitted by AwesomistGames — 16 days, 22 hours before the deadline
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Data Drop's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13.9003.900
Overall#63.6003.600
Fun#73.5003.500
Graphics#103.8003.800
AI Usage#113.8003.800
Theme#182.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

AI Tools Used
Codex

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Comments

Submitted

Brilliant even if possibly it doesnt have like the NYT crossword puzzle's level of vocab it might not even need that but obviously in the long run if it was developed for months one might put that many words in there.

And thats a good sign when i rate things is if i gush over and say suggestions.

Gave this high marks, and you an itch follow, if you like the other thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Submitted

I straight up love this. My friend and I played it for over an hour lol. Good job

Developer

Right? Every time I had to play test a feature I'd end up playing for way too long. Thank you for playing and letting me know you enjoyed it. If you haven't already be sure to rate. I don't think there is a prize for winning the game jam but the bragging rights would be cool. 

Submitted

Really cool game❤️❤️❤️ I was absolutely awful, but love the concept - very cool variation of Tetris❤️

Developer(+1)

Thank you I am glad you enjoyed it. It helps to just spam the scroll and look for highlighted words until you get used to identifying words on your own. 

Submitted

But that’s the fun - to figure it out by yourself:)

Submitted

I’ve seen a number of Tetris clones, but Data Drop’s combination of the familiar feel of Tetris with mobile word-find puzzle mechanics makes this game a step above the rest. I enjoyed every moment that I played the game, and the soundtrack kept me engaged with the game without serving as distraction.

The graphics were great, and I kept find myself scrolling the mouse - sometimes for no reason at all - just to hear the satisfying sound of letters scrambling, which truly added to the gameplay.

The only thing I could find to complain about was that gameplay was rather slow, and managed to maintain that pace, even though the music was intense. I didn’t mind, however, considering that older Tetris “clones,” like those produced by Tengen in the 1980s, also kept such a pace; again, adding to the familarity of the gameplay.

Great game! Great soundtrack! Will definitely play again in the future!

Developer

Thank you. I can look at ramping up the speed in a more aggressive fashion after the jam is over but there are 200 levels so maybe I need an easy, medium, and hard mode option.

Submitted

You’re more than welcome!

I learned pretty quickly, while I was developing “KickBrawl: World Tour,” and researching fighting games in general, that having various modes of play was a valuable thing to do, since not everyone is at the same level of gaming skill. Having an easy mode allows casual players to have an enjoyable playing experience (a slow build-up of difficulty and a gradual increase of skill), while having a hard mode allows the hardcore Tetris players to feel challenged from the get-go.

Otherwise, you have a highly polished and playable game, that I would definitely continue playing, even after the jam ends!

Submitted

Really clever idea! I like how you can treat it as a word puzzle and/or tetris-like game. I managed to get over 1 million but had to go so ended it early. One thing I really love is the sound effects when I scroll to tweak the order of the letters; makes me feel like I'm cracking a safe!

Only suggestion I have is maybe an option to pause (and black out screen so no cheating) so I can take a break after a long game and resume later. Not sure if this already exists/maybe I didn't find it.

Developer(+1)

Thank you for the kind words. Just for the future reference you can pause by pressing esc on desktop or tapping the II button toward the top right on mobile. There's not really a save feature (though it does save which dictionary words you have uncovered for 100% completionists) but you can pause. I'm working on a new feature that creates a sort of rubber band difficulty so if you're doing too well it gets harder and then eases off. Just to keep it interesting even if you're an awesome player. But I'm going to wait until after the jam to deploy it. I honestly had to purposely step away from the game because I was wasting to much time PLAYING IT. Lol very addictive. 

Submitted

That's awesome; the rubber band difficulty will help a lot! I think I was doing too well and wanted some high-risk high-reward moments so that would be a wonderful update :)

Developer(+1)

Hope everyone enjoys trying out my game.