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AwesomistGames

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A member registered May 16, 2026 · View creator page →

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I wanted to share my game Data Drop and invite everyone to give it a try.

https://awesomistgames.itch.io/datadrop



At its core, it’s a mashup of falling-block physics (think Tetris) and word-building mechanics. Letters drop from the top of the screen, and you have to rapidly arrange them to form words and clear the board before the screen fills up and you "top out." 

Visually, the game is heavily inspired by classic hacker aesthetics and retro mainframes. It runs entirely in your browser. No downloads, no installs. Just click the link and you're instantly in the game. Desktop and Mobile


It hits that perfect sweet spot of requiring fast twitch-reflexes and quick vocabulary recall. It's perfect for killing 10 minutes (though it’s very easy to accidentally spend an hour trying to beat your high score).

I would absolutely love to hear what the community thinks! Drop your high scores in the replies, and let me know if you have any feedback on the difficulty curve, the letter RNG, or the visuals.

Right? Every time I had to play test a feature I'd end up playing for way too long. Thank you for playing and letting me know you enjoyed it. If you haven't already be sure to rate. I don't think there is a prize for winning the game jam but the bragging rights would be cool. 

Thank you. I can look at ramping up the speed in a more aggressive fashion after the jam is over but there are 200 levels so maybe I need an easy, medium, and hard mode option.

Thank you I am glad you enjoyed it. It helps to just spam the scroll and look for highlighted words until you get used to identifying words on your own. 

Fun game. How come it's disqualified?

Thanks for the comment. Updates are coming soon that should add to the fun and challenge.

I've been making tools that make making games easier. They started as utilities I could use for my own projects but I've been thinking about making them available on my page. So far I have one on my page which is an image to SVG converter. Which even works with animated images. But the two I am most excited for are below.

I am almost done with a music composition/sequencer tool that exports as either a wave, mp3, or my favorite, JavaScript that you can drop right into your html5 based game and it will require zero downloads or files to play. You can make music for your games in a sort of Mario paint kind of way.

I am also putting the finishing touches on a tool that can convert either a series of images or a full sprite sheet into pixel art. It allows some basic editing, pose detection, alignment, background removal and will export the finish product as either a new pixel art sprite sheet or a series of pixel art pose image pngs. It takes hand drawn or digitally drawn graphics and makes them pixel art. No lame filters. No downscaling. No color averaging. And it DOESN'T use or require generative AI which would get expensive and could cause unintended changes to your artwork. It just redraws your character as pixel art using really complicated math. 

I won't be able to work on them again until this weekend at which point I plan to finish them both but I wanted to see if anyone would even be interested in these sorts of tools?

Have a great night.

Thank you for the kind words. Just for the future reference you can pause by pressing esc on desktop or tapping the II button toward the top right on mobile. There's not really a save feature (though it does save which dictionary words you have uncovered for 100% completionists) but you can pause. I'm working on a new feature that creates a sort of rubber band difficulty so if you're doing too well it gets harder and then eases off. Just to keep it interesting even if you're an awesome player. But I'm going to wait until after the jam to deploy it. I honestly had to purposely step away from the game because I was wasting to much time PLAYING IT. Lol very addictive. 

Hope everyone enjoys trying out my game. 

Approach planets from an angle. 

Release the thrust as you enter the gravity zone.

Point where you want your ship to fly to on exit. 

Thrust to escape and complete the sling shot