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A jam submission

The closest oneView game page

Submitted by bandi09 — 1 day, 21 hours before the deadline
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The closest one's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#762.7782.778
Overall#1172.1672.167
Enjoyment#1211.8891.889
Presentation#1271.8891.889
Concept#1282.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Kovács András

Software used
LMMS,Gdevelop

Use of the limitation
The actual player control the enemy objects in this game.

Cookies eaten
i think there are eight of cookies in a product packaging.

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Comments

Submitted

I do like the concept and I think it is a good take on the limitation and theme. I do think that maybe the white player could have had simpler AI even. It feels like we lack the control to meaningfully direct him, so having him avoid us just leads to waiting. If he followed a path (even a mostly random one) that might be better, but I don't actually know if that would work :p. Still very cool and I appreciate the sound

Developer

i am not using AI(my object not learning).The random movement and the escape just scripted.Yeah i understand you,i have the same feeling sometimes.But i feel enough how i polished this mechanic to this small jam.Thank you that you wrote it down for me.

Submitted

By AI I meant the algorithm the character uses to traverse the world. But I definitely agree the game is awesome for a jam

Submitted(+1)

Ok after i understand the rules and controll, it become very fun!!!! Its nice idea to play for many different types of "obstacles" on a level (instead of only one), by prioritizing the closest one!! But sometimes white hero stays at point where you can do nothing for him for a long time, its kinda frustrating. But anyway very interesting concept, well done!!!)))

Submitted(+1)

Looks super cute !! Not sure I understood the controls tho, I was unsure of what I was doing ! But love the “pacman but you’re the ghosts” concept :)

Submitted

Looks super cute !! Not sure I understood the controls tho, I was unsure of what I was doing ! But love the “pacman but you’re the ghosts” concept :)

Submitted

I really don't understand how this game works

Developer (3 edits)

As i write down in the game:space pressing control the enemies.

The turrets are firing,the  spinning one are targeting the white object when it is line of sight of that but the crosshair are become green(ready to teleport to crosshair coordinates) if:white are not in sight of line with it and spinning enemy still the closest to the white one.The face like enemies move just vertical and horizontal directions back and forth  and the spacebar just switch between these two moving modes.

ohh and enemies become more transparent if they are the closest ones to ready to actions.I hope it helps